📧 Message Board Archive

Cutscenes?
Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.
Re: Cutscenes?
: Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.



What about integrating videos? Is that possible?
Re: Cutscenes?
: : Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.

: What about integrating videos? Is that possible?



There was supposed to be a play_avi command, but i don't think rtsoft got it working, so you'd have to do avi's out of the game, in which case its real programming, not dinkc heh...

DivX and Mp3 support?
: : : Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.

: : What about integrating videos? Is that possible?

: There was supposed to be a play_avi command, but i don't think rtsoft got it working, so you'd have to do avi's out of the game, in which case its real programming, not dinkc heh...



What about DivX and Mp3 support? The downloading goes fast for those of us who have broadband (i do not).
Re: DivX and Mp3 support?
: : : : Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.

: : : What about integrating videos? Is that possible?

: : There was supposed to be a play_avi command, but i don't think rtsoft got it working, so you'd have to do avi's out of the game, in which case its real programming, not dinkc heh...

: What about DivX and Mp3 support? The downloading goes fast for those of us who have broadband (i do not).



MP3 support might be possible (along with other sound formats) but most likely not.  DivX support would be hard, we'd run into the same problem as Seth did with play avi.  The Dink engine doesn't like to lose focus for very long; the pallete messes up.
Re: DivX and Mp3 support?
: : : : : Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.

: : : : What about integrating videos? Is that possible?

: : : There was supposed to be a play_avi command, but i don't think rtsoft got it working, so you'd have to do avi's out of the game, in which case its real programming, not dinkc heh...

: : What about DivX and Mp3 support? The downloading goes fast for those of us who have broadband (i do not).

: MP3 support might be possible (along with other sound formats) but most likely not. DivX support would be hard, we'd run into the same problem as Seth did with play avi. The Dink engine doesn't like to lose focus for very long; the pallete messes up.



I don't see the problem... He's using DirectX isn't he? It should support both avi, mp3, and besides that anything else. He could just change the resolution to 16-bit/24-bit while showing the video (with a play_avi command I assume), then make it return to the Dink pallette afterwards. Just plain lazy...
Re: DivX and Mp3 support?
: : : : : : Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.

: : : : : What about integrating videos? Is that possible?

: : : : There was supposed to be a play_avi command, but i don't think rtsoft got it working, so you'd have to do avi's out of the game, in which case its real programming, not dinkc heh...

: : : What about DivX and Mp3 support? The downloading goes fast for those of us who have broadband (i do not).

: : MP3 support might be possible (along with other sound formats) but most likely not. DivX support would be hard, we'd run into the same problem as Seth did with play avi. The Dink engine doesn't like to lose focus for very long; the pallete messes up.

: I don't see the problem... He's using DirectX isn't he? It should support both avi, mp3, and besides that anything else. He could just change the resolution to 16-bit/24-bit while showing the video (with a play_avi command I assume), then make it return to the Dink pallette afterwards. Just plain lazy...





Well, phoenix,.. there is more to it than just that..

Re: DivX and Mp3 support?
: : : : : : : Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.

: : : : : : What about integrating videos? Is that possible?

: : : : : There was supposed to be a play_avi command, but i don't think rtsoft got it working, so you'd have to do avi's out of the game, in which case its real programming, not dinkc heh...

: : : : What about DivX and Mp3 support? The downloading goes fast for those of us who have broadband (i do not).

: : : MP3 support might be possible (along with other sound formats) but most likely not. DivX support would be hard, we'd run into the same problem as Seth did with play avi. The Dink engine doesn't like to lose focus for very long; the pallete messes up.

: : I don't see the problem... He's using DirectX isn't he? It should support both avi, mp3, and besides that anything else. He could just change the resolution to 16-bit/24-bit while showing the video (with a play_avi command I assume), then make it return to the Dink pallette afterwards. Just plain lazy...

: Well, phoenix,.. there is more to it than just that..



Yeah, if Seth could type a line of code and support higher bitrates, he would.  Same with mp3, divx, etc.  But it would take quite a while to code in those things.  And I, for one, don't look forward to hosting 50MB little D-Mods just because somebody wanted to put a spiffy new movie in.
Uh, that's not what i meant... but that would be cool, too
: : : : : : : : Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.

: : : : : : : What about integrating videos? Is that possible?

: : : : : : There was supposed to be a play_avi command, but i don't think rtsoft got it working, so you'd have to do avi's out of the game, in which case its real programming, not dinkc heh...

: : : : : What about DivX and Mp3 support? The downloading goes fast for those of us who have broadband (i do not).

: : : : MP3 support might be possible (along with other sound formats) but most likely not. DivX support would be hard, we'd run into the same problem as Seth did with play avi. The Dink engine doesn't like to lose focus for very long; the pallete messes up.

: : : I don't see the problem... He's using DirectX isn't he? It should support both avi, mp3, and besides that anything else. He could just change the resolution to 16-bit/24-bit while showing the video (with a play_avi command I assume), then make it return to the Dink pallette afterwards. Just plain lazy...

: : Well, phoenix,.. there is more to it than just that..

: Yeah, if Seth could type a line of code and support higher bitrates, he would. Same with mp3, divx, etc. But it would take quite a while to code in those things. And I, for one, don't look forward to hosting 50MB little D-Mods just because somebody wanted to put a spiffy new movie in.



i just want to know how to make little movie things, you know, with dink and the other sprites and stuff? :)

Heh
: : : : : : : : : Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.

: : : : : : : : What about integrating videos? Is that possible?

: : : : : : : There was supposed to be a play_avi command, but i don't think rtsoft got it working, so you'd have to do avi's out of the game, in which case its real programming, not dinkc heh...

: : : : : : What about DivX and Mp3 support? The downloading goes fast for those of us who have broadband (i do not).

: : : : : MP3 support might be possible (along with other sound formats) but most likely not. DivX support would be hard, we'd run into the same problem as Seth did with play avi. The Dink engine doesn't like to lose focus for very long; the pallete messes up.

: : : : I don't see the problem... He's using DirectX isn't he? It should support both avi, mp3, and besides that anything else. He could just change the resolution to 16-bit/24-bit while showing the video (with a play_avi command I assume), then make it return to the Dink pallette afterwards. Just plain lazy...

: : : Well, phoenix,.. there is more to it than just that..

: : Yeah, if Seth could type a line of code and support higher bitrates, he would. Same with mp3, divx, etc. But it would take quite a while to code in those things. And I, for one, don't look forward to hosting 50MB little D-Mods just because somebody wanted to put a spiffy new movie in.

: i just want to know how to make little movie things, you know, with dink and the other sprites and stuff? :)



Yeah, I knew what you meant, but I had to respond to their posts and I forgot about yours :)



You might want to try the D-Mod Movie Example (linked below).  That, and look at source code to D-Mods such as FIAT and SOB where they have cutscenes.
Re: Heh
: : : : : : : : : : Is there a tutorial out there on how to make cutscenes for dmods? Thanks in advance.

: : : : : : : : : What about integrating videos? Is that possible?

: : : : : : : : There was supposed to be a play_avi command, but i don't think rtsoft got it working, so you'd have to do avi's out of the game, in which case its real programming, not dinkc heh...

: : : : : : : What about DivX and Mp3 support? The downloading goes fast for those of us who have broadband (i do not).

: : : : : : MP3 support might be possible (along with other sound formats) but most likely not. DivX support would be hard, we'd run into the same problem as Seth did with play avi. The Dink engine doesn't like to lose focus for very long; the pallete messes up.

: : : : : I don't see the problem... He's using DirectX isn't he? It should support both avi, mp3, and besides that anything else. He could just change the resolution to 16-bit/24-bit while showing the video (with a play_avi command I assume), then make it return to the Dink pallette afterwards. Just plain lazy...

: : : : Well, phoenix,.. there is more to it than just that..

: : : Yeah, if Seth could type a line of code and support higher bitrates, he would. Same with mp3, divx, etc. But it would take quite a while to code in those things. And I, for one, don't look forward to hosting 50MB little D-Mods just because somebody wanted to put a spiffy new movie in.

: : i just want to know how to make little movie things, you know, with dink and the other sprites and stuff? :)

: Yeah, I knew what you meant, but I had to respond to their posts and I forgot about yours :)

: You might want to try the D-Mod Movie Example (linked below). That, and look at source code to D-Mods such as FIAT and SOB where they have cutscenes.



Yeah, i tried the movie example, but 3Ddownloads appears to be down... thanks anyhow.

Re: Heh
thanks for the idea! i have been thinking of something to work on, and i have made probably around a dozen cutscenes, so i know about it all. i think i shall make a cutscene tutorial. also, check out the FIAT source and try to find the source code for the bald guy who gets zoomed in on, cause that just kicks ass, and you should try to do that.