📧 Message Board Archive

attack dogs
Hey every body! I'm new here. I don't know how to design dmods, but i have an idea.

Do you think that somebody could design a new weapon? Atack dogs! They could be an AI guided extra that destracts the enemy and has its own eperience, defense, attack etc. I don't know if this is possible but I like the idea.

Also, I'm having trouble downloading dmod's from the dink network...
Re: attack dogs
: Hey every body! I'm new here. I don't know how to design dmods, but i have an idea.



:  Do you think that somebody could design a new weapon? Atack dogs! They could be an AI guided extra that destracts the enemy and has its own eperience, defense, attack etc. I don't know if this is possible but I like the idea.



That would sound possible, except for someone would have to get nifty 3D graphics for the killer doggies. ;) That'd probably be the biggest problem.



: Also, I'm having trouble downloading dmod's from the dink network...



3DDownloads sometimes does that, you just have to keep trying and trying, it'll eventually work- Try d/loading from the other servers, but not Finland, since it doesn't work at all.
Re: attack dogs
: : Hey every body! I'm new here. I don't know how to design dmods, but i have an idea.



: : Do you think that somebody could design a new weapon? Atack dogs! They could be an AI guided extra that destracts the enemy and has its own eperience, defense, attack etc. I don't know if this is possible but I like the idea.



: That would sound possible, except for someone would have to get nifty 3D graphics for the killer doggies. ;) That'd probably be the biggest problem.



: : Also, I'm having trouble downloading dmod's from the dink network...



: 3DDownloads sometimes does that, you just have to keep trying and trying, it'll eventually work- Try d/loading from the other servers, but not Finland, since it doesn't work at all.



Actually, the graphics probably aren't the main problem. I've tried to create such an AI before and I don't think you could make it work in an acceptable way.

Re: attack dogs
: Actually, the graphics probably aren't the main problem. I've tried to create such an AI before and I don't think you could make it work in an acceptable way.



I think it could be done. There are several examples in d-mods of making someone follow dink. Haveing the dogs gain exp would require some creative coding, but I think even that part is possible.
Re: attack dogs
: : Actually, the graphics probably aren't the main problem. I've tried to create such an AI before and I don't think you could make it work in an acceptable way.



: I think it could be done. There are several examples in d-mods of making someone follow dink. Haveing the dogs gain exp would require some creative coding, but I think even that part is possible.



I agree completely Paul, but the question also included the dog fighting together with Dink, which I think is very difficult to code and it would also slow down everything a lot. Experience for the dog isn't difficult at all I think though...

Re: attack dogs
Oops, it seems I misread something. The question involves the dog DISTRACTING the enemy and that sounds even more difficult... Although... I have created a spell that looks a bit like it, but it would still be different.
Re: attack dogs
: Oops, it seems I misread something. The question involves the dog DISTRACTING the enemy and that sounds even more difficult... Although... I have created a spell that looks a bit like it, but it would still be different.



To DISTRACT the enemy is not that difficult as it sounds I think since most of the monsters would change their target to the one just hit them. But as Paul said, I think adding exp to the dog might need to rewrite every monster's script to check who killed it and then add exp accordingly.



The other difficult part of the script would be the AI of the dog. Without carefully scripting, I believe the dog would be very easy to get killed unless it is VERY durable.



In order to have a dog following Dink on every screen, it seems that you need to use at least a script to create the dog and a script to control it on EVERY screen.



Many global variables would be used just for the dog.



The other minor problem will be to unlock the  screenlock since you probably need use brain 9 for the dog as well.
Re: attack dogs
: In order to have a dog following Dink on every screen, it seems that you need to use at least a script to create the dog and a script to control it on EVERY screen.



Not really, a few d-mods have had followers for dink. The way it works is you have one script attached to "sprite 1000" (meaning it can survive screen loads) running all the time dink has the follower. This script continually checks if dink has walked onto a new screen, if he has, than it creates the follower again. It's not exactly simple, but not hard either.



: Many global variables would be used just for the dog.



Yeah globals would have to be used. I wouldn't say "many" but at least one (baring some really tricking coding) for each attirbute the dog had (exp, health, etc.)
Re: attack dogs
Bahh it wouldnt be that hard, and I havent programmed in DinkC for 3 years.



Make a weapon called "Release the hounds"

or hounds with bees in their mouths... or laser eyes.. or whatever



The dogs are fast, so they find a random enemy sprite, go attack it once, then once it hits th monster, it gains a few exps (a global var) then runs around in random directions until called back.



Dogs have a low strength but a very high defense (since theyre fast)



The hardest part is gonna be gettin it to work with the dink engine without slowing people's computers down to the speed of a TI-83 graphing calculator.
a fighting dog can be the leading role for a DMOD
On second thought, this is really a very nice idea.



IF somebody is generous enough to create a series of nice 3d graphics for the dog (idle, walk, attack, even sit, play, chase tail...), I would be happy to try to create a small DMOD, called "Training Dog".



The main task for Dink is to help training a puppy to become a fighting dog. Dink will try to hurt but not kill the enemies so that the dog can have easier battle and gain exp more easily.



Dink also needs to learn some tricks (not magic, but can be put in the magic slots) to train or heal the dog. Dink would need to feed the dog with portions, golden heart, etc.



If not asking too much, 3d graphics for some cats and other types of dogs can much enhance the story of this MOD.



The game can be won after the dog reaches certain level and then can kill some enemy WITHOUT Dink's help.



For me, I don't have any exp about 3d graphics, nor do I have any software for me to try. So the graphics is also the most difficult part for me to have an attacking dog.