: In order to have a dog following Dink on every screen, it seems that you need to use at least a script to create the dog and a script to control it on EVERY screen.
Not really, a few d-mods have had followers for dink. The way it works is you have one script attached to "sprite 1000" (meaning it can survive screen loads) running all the time dink has the follower. This script continually checks if dink has walked onto a new screen, if he has, than it creates the follower again. It's not exactly simple, but not hard either.
: Many global variables would be used just for the dog.
Yeah globals would have to be used. I wouldn't say "many" but at least one (baring some really tricking coding) for each attirbute the dog had (exp, health, etc.)
Bahh it wouldnt be that hard, and I havent programmed in DinkC for 3 years.
Make a weapon called "Release the hounds"
or hounds with bees in their mouths... or laser eyes.. or whatever
The dogs are fast, so they find a random enemy sprite, go attack it once, then once it hits th monster, it gains a few exps (a global var) then runs around in random directions until called back.
Dogs have a low strength but a very high defense (since theyre fast)
The hardest part is gonna be gettin it to work with the dink engine without slowing people's computers down to the speed of a TI-83 graphing calculator.
On second thought, this is really a very nice idea.
IF somebody is generous enough to create a series of nice 3d graphics for the dog (idle, walk, attack, even sit, play, chase tail...), I would be happy to try to create a small DMOD, called "Training Dog".
The main task for Dink is to help training a puppy to become a fighting dog. Dink will try to hurt but not kill the enemies so that the dog can have easier battle and gain exp more easily.
Dink also needs to learn some tricks (not magic, but can be put in the magic slots) to train or heal the dog. Dink would need to feed the dog with portions, golden heart, etc.
If not asking too much, 3d graphics for some cats and other types of dogs can much enhance the story of this MOD.
The game can be won after the dog reaches certain level and then can kill some enemy WITHOUT Dink's help.
For me, I don't have any exp about 3d graphics, nor do I have any software for me to try. So the graphics is also the most difficult part for me to have an attacking dog.