It seems that the problem is simple, but it isn't. There are a few things that you did it wrong.
If I remembered correctly, you would like to have two people talking in the background while Dink is doing other things, right?
You need at least 2 scripts (and I prefer to using 3 scripts.) for this to work. But let's make it simpler by using two scripts and one global &temp.
script for first people
void main(void)
{
.... (setup the necessary features of the first person)
&temp = ¤t_sprite;
}
script for second people & the conversation
void main(void)
{
.... (setup the necessary features of the first person)
// This is ensentially important for this script to work!
wait(1000);
say_stop_npc("'3The first one is talking.", ¤t_sprite);
wait(1000);
say_stop_npc("'5The second one is talking now.", &temp);
wait(1000);
say_stop_npc("'3The first one is talking again.", ¤t_sprite);
wait(1000);
freeze(1);
say_stop("Now Dink is talking.", 1);
wait(1000);
say_stop("'5The second one is talking to Dink now.", &temp);
wait(1000);
say_stop("Dink is talking again.", 1);
unfeeze(1);
say_stop_npc("'3The first one is talking.", ¤t_sprite);
wait(1000);
say_stop_npc("'5The second one is talking.", &temp);
}
Two important things:
1. Use say_stop_npc if you don't want the conversation interfering things or being interupted.
2. You must have a wait(???) in your script attached to a sprite to have an ongoing scene. Otherwise, nothing will happen. Those parts of the scripts will be somehow flushed while loading the screen.
: earlier you helped me. I tried it out but it's not working. I put the script here. PLZ tell me what I'm doing wrong.
: void main(void)
: {
: &temp = ¤t_sprite;
:
: freeze(1);
: say_stop("'3testing123", ¤t_sprite);
: wait(1000);
: say_stop("'5testing second sprite", &temp);
: unfreeze(1);
: }
: earlier you helped me. I tried it out but it's not working. I put the script here. PLZ tell me what I'm doing wrong.
At least THESE -> say_stop("'3testing123", ¤t_sprite); were wrong. Put in say_stop("'6blah blah blah. ", ¤t_sprite); <1> ''''''' :)