: : : : : : : Hi y'all.
: : : : : : : I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)
: : : : : : Mostly, I like it. But it's not very polished. I think the biggest thing is that it's kind of hard to follow the plot, to figure out what's going on. I just had to wander around bump into things. So more NPCs might help. Speeking of NPCs another odd thing is how some of the NPCs have really long pauses between messages. It looks like you used "say" instead of "say_stop" and put a long "wait" in to make up for it.
: : : : : : Other than that, nothing major, the hardness could be neater (match the objects you see more closely) Do you know how to use hardness tiles? Some transitions between tertain types (eg. swamp and grass) are kind of abrupt.
: : : : : It was a pretty good d-mod, no spelling errors or the like, and with only a few minor bugs I could find (the man who grumbles about the mine on the beach, and when you talk to him it freezes).
: : : : : One thing I'd suggest: Work on those varriables. It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place.
: : : : Thank you Paul and Chipsy! I really apreciate it that you give me your opinion and, I'm satisfied!
: : : : But Chipsy, what do you mean with 'It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place'?
: : : I got that gold(?) key from that star covered cave, then I got the doll for the faire, and tried to open the gate, and it wouldn't work. I then tried to get that key agian, and it was gone. Also, in some places if you talk to the people who give spells more than once, they will give the same spell many times. I have 3 rains in my inventory. :)
: : hahahaha:) okay I know what you mean, but that would be a problem; I don't know how to change the story system. I tried to make &ztory or &key and stuff like that but it didn't work, &story is the only thing that works and you're right, it's really annoying that you can do only one thing at a time... does anyone know how I can fix this problem...:(???
: Well, can't you make specific varibles for a specific item, or maybe even make that item apear in the inventory, like the keys or passes? Also, I was looking through you scripts, that man who asks for water is just there, right? I din't see anything that would make him do anything.
okay, thanx! :)
but about the man in hell, yes you're right he isn't giving you anything but, Look on the site in a couple of days 'cause i already posted a better version of Secret of Parizay called Secret of Parizaya Final. There you CAN give the man water and he'll reward you...;)
Christiaan
: : hahahaha:) okay I know what you mean, but that would be a problem; I don't know how to change the story system. I tried to make &ztory or &key and stuff like that but it didn't work, &story is the only thing that works and you're right, it's really annoying that you can do only one thing at a time... does anyone know how I can fix this problem...:(???
: Well, can't you make specific varibles for a specific item, or maybe even make that item apear in the inventory, like the keys or passes? Also, I was looking through you scripts, that man who asks for water is just there, right? I din't see anything that would make him do anything.
You need to use a special command to create a new global variable, make_global_int("&ruins", 0); for example.
main.c is the normal place to do that (though it isn't really important as long as it gets created before you use it)
Also, I remembered another little quirk in your d-mod. All those places where you have to leave the screen and come back before you can pass a removed obstacle I take it you don't know about the draw_hard_map(); command. That removes old hardness without haveing to reload the screen.
Did you ever read dinkc.txt? I wonder if you learned just by reading other people's scripts. If so I'm impressed. Though you'll benefit from reading the full (not quite full actually) list of commands in dinkc.txt