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Secret of Parizaya
Hi y'all.

I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)

Thanks. greetz

Christiaan
Re: Secret of Parizaya


I thought this was a decent dmod, you need to make the dialouge flow better with Say_stop/Wait command lines. the secret counter needs to be fixed, and you need to make sure people cant keep doing secrets over i remeber getting a magic potion over and over like 24 times same with a gold heart. the part after the swamp is a bit confusing. when you have to save the baby from the golem and give the toy the the fairy that part needs work, and about not being able to have more than on global, one of the scripts included in the skeleton dmods i think main.c you can intiate new &globals.;)
Re: Secret of Parizaya
: Hi y'all.



: I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)



: Thanks. greetz



: Christiaan





It first seemed a really BORING dmod, but when i played it a little it kinda became better! The only thing i really hated in it was that some/most of the talkings with other people was made with say(); and then wait(); commands. Can't skip things by pressing space! ;)



Anyway i think the dmod was good. I found some bugs from it and so.. But it was so big that there must be some! So forget about that. :)



~Scratcher



Re: Secret of Parizaya
: Hi y'all.



: I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)



Mostly, I like it. But it's not very polished. I think the biggest thing is that it's kind of hard to follow the plot, to figure out what's going on. I just had to wander around bump into things. So more NPCs might help. Speeking of NPCs another odd thing is how some of the NPCs have really long pauses between messages. It looks like you used "say" instead of "say_stop" and put a long "wait" in to make up for it.



Other than that, nothing major, the hardness could be neater (match the objects you see more closely) Do you know how to use hardness tiles? Some transitions between tertain types (eg. swamp and grass) are kind of abrupt.
Re: Secret of Parizaya
: : Hi y'all.



: : I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)



: Mostly, I like it. But it's not very polished. I think the biggest thing is that it's kind of hard to follow the plot, to figure out what's going on. I just had to wander around bump into things. So more NPCs might help. Speeking of NPCs another odd thing is how some of the NPCs have really long pauses between messages. It looks like you used "say" instead of "say_stop" and put a long "wait" in to make up for it.



: Other than that, nothing major, the hardness could be neater (match the objects you see more closely) Do you know how to use hardness tiles? Some transitions between tertain types (eg. swamp and grass) are kind of abrupt.



It was a pretty good d-mod, no spelling errors or the like, and with only a few minor bugs I could find (the man who grumbles about the mine on the beach, and when you talk to him it freezes).

One thing I'd suggest: Work on those varriables. It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place.
Re: Secret of Parizaya comment of chipsy
: : : Hi y'all.



: : : I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)



: : Mostly, I like it. But it's not very polished. I think the biggest thing is that it's kind of hard to follow the plot, to figure out what's going on. I just had to wander around bump into things. So more NPCs might help. Speeking of NPCs another odd thing is how some of the NPCs have really long pauses between messages. It looks like you used "say" instead of "say_stop" and put a long "wait" in to make up for it.



: : Other than that, nothing major, the hardness could be neater (match the objects you see more closely) Do you know how to use hardness tiles? Some transitions between tertain types (eg. swamp and grass) are kind of abrupt.



: It was a pretty good d-mod, no spelling errors or the like, and with only a few minor bugs I could find (the man who grumbles about the mine on the beach, and when you talk to him it freezes).



: One thing I'd suggest: Work on those varriables. It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place.



Thank you Paul and Chipsy! I really apreciate it that you give me your opinion and, I'm satisfied!

But Chipsy, what do you mean with 'It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place'?





Re: Secret of Parizaya comment of chipsy
: : : : Hi y'all.



: : : : I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)



: : : Mostly, I like it. But it's not very polished. I think the biggest thing is that it's kind of hard to follow the plot, to figure out what's going on. I just had to wander around bump into things. So more NPCs might help. Speeking of NPCs another odd thing is how some of the NPCs have really long pauses between messages. It looks like you used "say" instead of "say_stop" and put a long "wait" in to make up for it.



: : : Other than that, nothing major, the hardness could be neater (match the objects you see more closely) Do you know how to use hardness tiles? Some transitions between tertain types (eg. swamp and grass) are kind of abrupt.



: : It was a pretty good d-mod, no spelling errors or the like, and with only a few minor bugs I could find (the man who grumbles about the mine on the beach, and when you talk to him it freezes).



: : One thing I'd suggest: Work on those varriables. It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place.



: Thank you Paul and Chipsy! I really apreciate it that you give me your opinion and, I'm satisfied!



: But Chipsy, what do you mean with 'It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place'?



I got that gold(?) key from that star covered cave, then I got the doll for the faire, and tried to open the gate, and it wouldn't work. I then tried to get that key agian, and it was gone. Also, in some places if you talk to the people who give spells more than once, they will give the same spell many times. I have 3 rains in my inventory. :)

Re: Secret of Parizaya comment of chipsy
: : : : : Hi y'all.



: : : : : I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)



: : : : Mostly, I like it. But it's not very polished. I think the biggest thing is that it's kind of hard to follow the plot, to figure out what's going on. I just had to wander around bump into things. So more NPCs might help. Speeking of NPCs another odd thing is how some of the NPCs have really long pauses between messages. It looks like you used "say" instead of "say_stop" and put a long "wait" in to make up for it.



: : : : Other than that, nothing major, the hardness could be neater (match the objects you see more closely) Do you know how to use hardness tiles? Some transitions between tertain types (eg. swamp and grass) are kind of abrupt.



: : : It was a pretty good d-mod, no spelling errors or the like, and with only a few minor bugs I could find (the man who grumbles about the mine on the beach, and when you talk to him it freezes).



: : : One thing I'd suggest: Work on those varriables. It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place.



: : Thank you Paul and Chipsy! I really apreciate it that you give me your opinion and, I'm satisfied!



: : But Chipsy, what do you mean with 'It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place'?



: I got that gold(?) key from that star covered cave, then I got the doll for the faire, and tried to open the gate, and it wouldn't work. I then tried to get that key agian, and it was gone. Also, in some places if you talk to the people who give spells more than once, they will give the same spell many times. I have 3 rains in my inventory. :)



hahahaha:) okay I know what you mean, but that would be a problem; I don't know how to change the story system. I tried to make &ztory or &key and stuff like that but it didn't work, &story is the only thing that works and you're right, it's really annoying that you can do only one thing at a time... does anyone know how I can fix this problem...:(???





Re: Secret of Parizaya comment of chipsy
: : : : : : Hi y'all.



: : : : : : I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)



: : : : : Mostly, I like it. But it's not very polished. I think the biggest thing is that it's kind of hard to follow the plot, to figure out what's going on. I just had to wander around bump into things. So more NPCs might help. Speeking of NPCs another odd thing is how some of the NPCs have really long pauses between messages. It looks like you used "say" instead of "say_stop" and put a long "wait" in to make up for it.



: : : : : Other than that, nothing major, the hardness could be neater (match the objects you see more closely) Do you know how to use hardness tiles? Some transitions between tertain types (eg. swamp and grass) are kind of abrupt.



: : : : It was a pretty good d-mod, no spelling errors or the like, and with only a few minor bugs I could find (the man who grumbles about the mine on the beach, and when you talk to him it freezes).



: : : : One thing I'd suggest: Work on those varriables. It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place.



: : : Thank you Paul and Chipsy! I really apreciate it that you give me your opinion and, I'm satisfied!



: : : But Chipsy, what do you mean with 'It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place'?



: : I got that gold(?) key from that star covered cave, then I got the doll for the faire, and tried to open the gate, and it wouldn't work. I then tried to get that key agian, and it was gone. Also, in some places if you talk to the people who give spells more than once, they will give the same spell many times. I have 3 rains in my inventory. :)



: hahahaha:) okay I know what you mean, but that would be a problem; I don't know how to change the story system. I tried to make &ztory or &key and stuff like that but it didn't work, &story is the only thing that works and you're right, it's really annoying that you can do only one thing at a time... does anyone know how I can fix this problem...:(???



Well, can't you make specific varibles for a specific item, or maybe even make that item apear in the inventory, like the keys or passes? Also, I was looking through you scripts, that man who asks for water is just there, right? I din't see anything that would make him do anything.
Re: Secret of Parizaya comment of chipsy
: : : : : : : Hi y'all.



: : : : : : : I have a question for you guys, what do you think of Secret of Parizaya? You see, it's my first (real) dmod and I want to know if it's a good one or not. Also, I'm busy with another mod called Legend of TerraEarth and if you guys could tell me the good and bad points of parizaya, maybe I can make a better game...:)



: : : : : : Mostly, I like it. But it's not very polished. I think the biggest thing is that it's kind of hard to follow the plot, to figure out what's going on. I just had to wander around bump into things. So more NPCs might help. Speeking of NPCs another odd thing is how some of the NPCs have really long pauses between messages. It looks like you used "say" instead of "say_stop" and put a long "wait" in to make up for it.



: : : : : : Other than that, nothing major, the hardness could be neater (match the objects you see more closely) Do you know how to use hardness tiles? Some transitions between tertain types (eg. swamp and grass) are kind of abrupt.



: : : : : It was a pretty good d-mod, no spelling errors or the like, and with only a few minor bugs I could find (the man who grumbles about the mine on the beach, and when you talk to him it freezes).



: : : : : One thing I'd suggest: Work on those varriables. It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place.



: : : : Thank you Paul and Chipsy! I really apreciate it that you give me your opinion and, I'm satisfied!



: : : : But Chipsy, what do you mean with 'It's kinda strange to talk to someone who tells you to get something, that you have, then that item dissapears and you have to warp to get past a certin place'?



: : : I got that gold(?) key from that star covered cave, then I got the doll for the faire, and tried to open the gate, and it wouldn't work. I then tried to get that key agian, and it was gone. Also, in some places if you talk to the people who give spells more than once, they will give the same spell many times. I have 3 rains in my inventory. :)



: : hahahaha:) okay I know what you mean, but that would be a problem; I don't know how to change the story system. I tried to make &ztory or &key and stuff like that but it didn't work, &story is the only thing that works and you're right, it's really annoying that you can do only one thing at a time... does anyone know how I can fix this problem...:(???



: Well, can't you make specific varibles for a specific item, or maybe even make that item apear in the inventory, like the keys or passes? Also, I was looking through you scripts, that man who asks for water is just there, right? I din't see anything that would make him do anything.



okay, thanx! :)

but about the man in hell, yes you're right he isn't giving you anything but, Look on the site in a couple of days 'cause i already posted a better version of Secret of Parizay called Secret of Parizaya Final. There you CAN give the man water and he'll reward you...;)

Christiaan



Re: Secret of Parizaya comment of chipsy
: : hahahaha:) okay I know what you mean, but that would be a problem; I don't know how to change the story system. I tried to make &ztory or &key and stuff like that but it didn't work, &story is the only thing that works and you're right, it's really annoying that you can do only one thing at a time... does anyone know how I can fix this problem...:(???



: Well, can't you make specific varibles for a specific item, or maybe even make that item apear in the inventory, like the keys or passes? Also, I was looking through you scripts, that man who asks for water is just there, right? I din't see anything that would make him do anything.



You need to use a special command to create a new global variable, make_global_int("&ruins", 0); for example.



main.c is the normal place to do that (though it isn't really important as long as it gets created before you use it)



Also, I remembered another little quirk in your d-mod. All those places where you have to leave the screen and come back before you can pass a removed obstacle I take it you don't know about the draw_hard_map(); command. That removes old hardness without haveing to reload the screen.



Did you ever read dinkc.txt? I wonder if you learned just by reading other people's scripts. If so I'm impressed. Though you'll benefit from reading the full (not quite full actually) list of commands in dinkc.txt