📧 Message Board Archive

to redink: "sea walking" in fiat. bug?
when i exit the sunken building through the chimney i land on the other side (near the tree that may be knocked down). i holded the right button down while dink woke up and found my self walking on the water! i found an exit (stairs) and came to the end of odvi! if i have used an addon which makes me (almost) invincible i could have won in few minutes! there is an addon like that, huh? anyway, you should fix this bug, or maybe it is not a bug...
Re: to redink: "sea walking" in fiat. bug?
: when i exit the sunken building through the chimney i land on the other side (near the tree that may be knocked down). i holded the right button down while dink woke up and found my self walking on the water! i found an exit (stairs) and came to the end of odvi! if i have used an addon which makes me (almost) invincible i could have won in few minutes! there is an addon like that, huh? anyway, you should fix this bug, or maybe it is not a bug...



That happened to me too, while I was on the ring quest.  After getting up, I turned right and disappeared, than reappeared on water.  Was a little weird.  Perhaps just a feature?...
Re: to redink: "sea walking" in fiat. bug?
: : when i exit the sunken building through the chimney i land on the other side (near the tree that may be knocked down). i holded the right button down while dink woke up and found my self walking on the water! i found an exit (stairs) and came to the end of odvi! if i have used an addon which makes me (almost) invincible i could have won in few minutes! there is an addon like that, huh? anyway, you should fix this bug, or maybe it is not a bug...



: That happened to me too, while I was on the ring quest. After getting up, I turned right and disappeared, than reappeared on water. Was a little weird. Perhaps just a feature?...



maybe to skip all the knights? but dink is not very strong in rai... :o
Re: to redink: "sea walking" in fiat. bug?
: : : when i exit the sunken building through the chimney i land on the other side (near the tree that may be knocked down). i holded the right button down while dink woke up and found my self walking on the water! i found an exit (stairs) and came to the end of odvi! if i have used an addon which makes me (almost) invincible i could have won in few minutes! there is an addon like that, huh? anyway, you should fix this bug, or maybe it is not a bug...



: : That happened to me too, while I was on the ring quest. After getting up, I turned right and disappeared, than reappeared on water. Was a little weird. Perhaps just a feature?...



: maybe to skip all the knights? but dink is not very strong in rai... :o



No, I'm sure it is not an intended feature in the game.  
Re: to redink: "sea walking" in fiat. bug?
: : : : when i exit the sunken building through the chimney i land on the other side (near the tree that may be knocked down). i holded the right button down while dink woke up and found my self walking on the water! i found an exit (stairs) and came to the end of odvi! if i have used an addon which makes me (almost) invincible i could have won in few minutes! there is an addon like that, huh? anyway, you should fix this bug, or maybe it is not a bug...



: : : That happened to me too, while I was on the ring quest. After getting up, I turned right and disappeared, than reappeared on water. Was a little weird. Perhaps just a feature?...



: : maybe to skip all the knights? but dink is not very strong in rai... :o



: No, I'm sure it is not an intended feature in the game.



No? what do you mean with no?
Re: to redink: "sea walking" in fiat. bug?
: : : : when i exit the sunken building through the chimney i land on the other side (near the tree that may be knocked down). i holded the right button down while dink woke up and found my self walking on the water! i found an exit (stairs) and came to the end of odvi! if i have used an addon which makes me (almost) invincible i could have won in few minutes! there is an addon like that, huh? anyway, you should fix this bug, or maybe it is not a bug...



: : : That happened to me too, while I was on the ring quest. After getting up, I turned right and disappeared, than reappeared on water. Was a little weird. Perhaps just a feature?...



: : maybe to skip all the knights? but dink is not very strong in rai... :o



: No, I'm sure it is not an intended feature in the game. 



Yup this is a place where redink forgot to freeze dink.  I think he forgot every time he had an animation of dink that wasn't actualy player controlled.  I'm assuming he either made you either size one or no_draw...



Re: to redink: "sea walking" in fiat. bug?
: : : : : when i exit the sunken building through the chimney i land on the other side (near the tree that may be knocked down). i holded the right button down while dink woke up and found my self walking on the water! i found an exit (stairs) and came to the end of odvi! if i have used an addon which makes me (almost) invincible i could have won in few minutes! there is an addon like that, huh? anyway, you should fix this bug, or maybe it is not a bug...



: : : : That happened to me too, while I was on the ring quest. After getting up, I turned right and disappeared, than reappeared on water. Was a little weird. Perhaps just a feature?...



: : : maybe to skip all the knights? but dink is not very strong in rai... :o



: : No, I'm sure it is not an intended feature in the game. 



: Yup this is a place where redink forgot to freeze dink. I think he forgot every time he had an animation of dink that wasn't actualy player controlled. I'm assuming he either made you either size one or no_draw...



Actually, Dink is frozen in every instance.  However, freezing him doesn't seem to do a dang thing... check the code to see for yourself (i2-firep.c)
Re: to redink: "sea walking" in fiat. bug?
: Actually, Dink is frozen in every instance. However, freezing him doesn't seem to do a dang thing... check the code to see for yourself (i2-firep.c)



After reading i2-firep.c, I believed that redink1 did somehow forget to put a freeze(1) in a crucial location. If my impression is correct, freeze command would lose its function after a map change.



i2-firep.c



...

&player_map = 440;

sp_x(1, 310);

sp_y(1, 320);

load_screen();

draw_screen();

freeze(1);

sp_brain(1, 1);

sp_nodraw(1,1);

fade_up();

freeze(1); ( ;( Hmmm, why putting a second freeze(1) here? )

:

:

:

fade_down();

&player_map = 504;

sp_x(1,300);

sp_y(1,300);

load_screen();

draw_screen();

fade_up();



No freeze on the last map change. It's interested that redink1 did not notice that he did not put an unfreeze(1) there in the script! So if freeze(1) did work, Dink would stay frozen.