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DMOD authoring help needed...
I want to make it where this one sprite gives dink fireball magic when his magic is a certain level. I've got the latter ok and dandy, but when I put in add_magic("item-fb", seq, frame) it doesn't work. what do I do?

Re: DMOD authoring help needed...
: I want to make it where this one sprite gives dink fireball magic when his magic is a certain level. I've got the latter ok and dandy, but when I put in add_magic("item-fb", seq, frame) it doesn't work. what do I do?



you had:

add_magic("item-fb", 437, 1);

right?

You also need to move item-fb.d into your story folder... I think.
Re: DMOD authoring help needed...
: : I want to make it where this one sprite gives dink fireball magic when his magic is a certain level. I've got the latter ok and dandy, but when I put in add_magic("item-fb", seq, frame) it doesn't work. what do I do?



: you had:



: add_magic("item-fb", 437, 1);



: right?



: You also need to move item-fb.d into your story folder... I think.



No, leaving it ind the Dink folder will be fine. More likely the problem is with the seq 437 (or whatever seq he used). In fact, you could even do add_magic("coolspel", 437, 1); and it would work even though you didn't have a coolspel.c at all.
Re: DMOD authoring help needed...
: : : I want to make it where this one sprite gives dink fireball magic when his magic is a certain level. I've got the latter ok and dandy, but when I put in add_magic("item-fb", seq, frame) it doesn't work. what do I do?



: : you had:



: : add_magic("item-fb", 437, 1);



: : right?



: : You also need to move item-fb.d into your story folder... I think.



: No, leaving it ind the Dink folder will be fine. More likely the problem is with the seq 437 (or whatever seq he used). In fact, you could even do add_magic("coolspel", 437, 1); and it would work even though you didn't have a coolspel.c at all.



437 or 8 is the magic sequence... can't remember which.
Re: DMOD authoring help needed...
: : : : I want to make it where this one sprite gives dink fireball magic when his magic is a certain level. I've got the latter ok and dandy, but when I put in add_magic("item-fb", seq, frame) it doesn't work. what do I do?



: : : you had:



: : : add_magic("item-fb", 437, 1);



: : : right?



: : : You also need to move item-fb.d into your story folder... I think.



: : No, leaving it ind the Dink folder will be fine. More likely the problem is with the seq 437 (or whatever seq he used). In fact, you could even do add_magic("coolspel", 437, 1); and it would work even though you didn't have a coolspel.c at all.



: 437 or 8 is the magic sequence... can't remember which.





no it's 437, I had no "" around my item-fb