: OK, i got the whole thing playing, no I just cant stop it.
: How Do i find the sound_bank of a sound i played using the code
: playsound(50,22050,0,0);
: And the sound must be stopped in a script called up by the one the playsound command is in
How about this, use playsound(50,22050,0,1); (1 in the "survive" field.) then use kill_all_sounds(); to get rid of it. The other way would be to do &bank = playsound(50,22050,0,0); then use sound_set_kill(&bank); to get rid of it. &bank would have to be global if the two commands aren't in the same script.