: : Does anyone know how to remove "v1.06" from a d-mod title screen?
: Huh, I never thought of doing that. But here, this seems to work.
: add these lines right before kill_this_task(); in START.c
: &crap = get_sprite_with_this_brain(8, 1);
: sp_kill(&crap, 1000);
: That will make it vanish after one second; I thought it might be good to let the user see it briefly. But if you'd rather not show it at all, change 1000 to 1.
: You can also move it using something like
: sp_y(&crap, 12);
: sp_x(&crap, 290);
: instead of the sp_kill line.
:0
Thank you so much!!
--FYI--altering the x/y works better than killing the sprite. Even with sp_kill(&crap, 1); it is still briefly visable.
Out of curiousity... Where is the script that put that bugger there in the first place?
:)