Within two weeks, I will put out my "fighting mod demo" demo
It will be the first near-total conversion D-mod which uses a system this much worse than the original. I might as well do it text based.
Dink is a stick figure. His enemies are stick figures. On the map he moves one "square" at a time. Every time he moves, he gets into a fight. Every fight from the map features the same enemies. Dink cannot move in a fight. He can either block high, block low, puch high, or punch low. His enemies use the same moves(there is a slight randomization factor). Once Dink defeats his opponent, he goes ack to the map. He can go to towns. The "towns" just send him to a new screen, from where the entire game is menu/text based until he leaves the town. Any thoughts?
P.S.
Yes the title of this thread is supposed to read "fighting mod demo" demo. Figure it out, eh?
Dink is a stick figure. His enemies are stick figures. On the map he moves one "square" at a time. Every time he moves, he gets into a fight. Every fight from the map features the same enemies. Dink cannot move in a fight. He can either block high, block low, puch high, or punch low. His enemies use the same moves(there is a slight randomization factor). Once Dink defeats his opponent, he goes ack to the map. He can go to towns. The "towns" just send him to a new screen, from where the entire game is menu/text based until he leaves the town. Any thoughts?
P.S.
Yes the title of this thread is supposed to read "fighting mod demo" demo. Figure it out, eh?