📧 Message Board Archive

making doors..
can someone plz help me make a standard door, linking from the outside to te inside of a building?? i can get the door to warp the player to the right place on the inside room, getting out again is a bit more difficult. I see that the original game used a table, but made invisable, and presumeably with a warp set on it, but i can't seem to do the same...help me plz!!

Re: making doors..
I'd just pick a spot in the outside room, write down the coordinates of the spot and the room number, then use those for your exit.



Re: making doors..
: I'd just pick a spot in the outside room, write down the coordinates of the spot and the room number, then use those for your exit.



Much more simple than that.  If using dinkedit, and i think it works with windinkedit too, just hover the mouse over where you want to warp to (Outside the building) and hit alt-w.  Then pick up your sprite that warps (Table) and hit alt-w again.  This loads the warp x,y, and map.  Also, make sure you hit 9 or 0, which ever says "Warp?" and set it to 1.  To make the table invisible, hit 2 for type and set it to 2.  Also make sure it is hard.  I think that is 8 and set it to 0.



And do you know how to make the door open?  Or does it just warp on touch?



Re: making doors..
Yeah, making the doors open would be cool. at the moment the doors just warp you to the place.. i want to make a large dmod, and have the programming exp. needed, but the dinkedit side of things is going to be a bit confusing.. where can i get windinkedit?? i'll have a look around... the other thing i don't understand, is this whole thig about animation sequences, how do you gave a sprite an 'idle pose'??



thanks in advance.. maybe i'll start a page about my dmod, i've allready got some great plans..



thanks anyway.

Re: making doors..
: Yeah, making the doors open would be cool. at the moment the doors just warp you to the place.. i want to make a large dmod, and have the programming exp. needed, but the dinkedit side of things is going to be a bit confusing.. where can i get windinkedit?? i'll have a look around... the other thing i don't understand, is this whole thig about animation sequences, how do you gave a sprite an 'idle pose'??



: thanks in advance.. maybe i'll start a page about my dmod, i've allready got some great plans..



: thanks anyway.



Really the best thing to do is find tutorials. I'm pretty sure there are some  at dink.telefragged.com and these would tell you all the basics with sprites.  Basicaly to make the door open, you find the sequence button, shift-5 or something, and set it to the sequence of the door opening.  Then when you warp it runs the sequence.  As for an idle pose, are you thinking a monster that walks and attacks and has an idle pose?  If so, then in its script right sp_idle(&current_sprite, ___);



Re: making doors..
: : Yeah, making the doors open would be cool. at the moment the doors just warp you to the place.. i want to make a large dmod, and have the programming exp. needed, but the dinkedit side of things is going to be a bit confusing.. where can i get windinkedit?? i'll have a look around... the other thing i don't understand, is this whole thig about animation sequences, how do you gave a sprite an 'idle pose'??



: : thanks in advance.. maybe i'll start a page about my dmod, i've allready got some great plans..



: : thanks anyway.



: Really the best thing to do is find tutorials. I'm pretty sure there are some at dink.telefragged.com and these would tell you all the basics with sprites. Basicaly to make the door open, you find the sequence button, shift-5 or something, and set it to the sequence of the door opening. Then when you warp it runs the sequence. As for an idle pose, are you thinking a monster that walks and attacks and has an idle pose? If so, then in its script right sp_idle(&current_sprite, ___);







wait i said that wrong i think its sp_base_idle