: Yeah, making the doors open would be cool. at the moment the doors just warp you to the place.. i want to make a large dmod, and have the programming exp. needed, but the dinkedit side of things is going to be a bit confusing.. where can i get windinkedit?? i'll have a look around... the other thing i don't understand, is this whole thig about animation sequences, how do you gave a sprite an 'idle pose'??
: thanks in advance.. maybe i'll start a page about my dmod, i've allready got some great plans..
: thanks anyway.
Really the best thing to do is find tutorials. I'm pretty sure there are some at dink.telefragged.com and these would tell you all the basics with sprites. Basicaly to make the door open, you find the sequence button, shift-5 or something, and set it to the sequence of the door opening. Then when you warp it runs the sequence. As for an idle pose, are you thinking a monster that walks and attacks and has an idle pose? If so, then in its script right sp_idle(¤t_sprite, ___);
: : Yeah, making the doors open would be cool. at the moment the doors just warp you to the place.. i want to make a large dmod, and have the programming exp. needed, but the dinkedit side of things is going to be a bit confusing.. where can i get windinkedit?? i'll have a look around... the other thing i don't understand, is this whole thig about animation sequences, how do you gave a sprite an 'idle pose'??
: : thanks in advance.. maybe i'll start a page about my dmod, i've allready got some great plans..
: : thanks anyway.
: Really the best thing to do is find tutorials. I'm pretty sure there are some at dink.telefragged.com and these would tell you all the basics with sprites. Basicaly to make the door open, you find the sequence button, shift-5 or something, and set it to the sequence of the door opening. Then when you warp it runs the sequence. As for an idle pose, are you thinking a monster that walks and attacks and has an idle pose? If so, then in its script right sp_idle(¤t_sprite, ___);
wait i said that wrong i think its sp_base_idle