📧 Message Board Archive

Hmm... TCP/IP?
Has anyone pondered creating some form of "DinkServ" and some way of having users from around the world connect to it to play Dink online and see each other ingame.

Basically bringing Dink on par with UO, Dungeon Siege, etc.
Whoa
I'm sure many of us have considered this... It's a really good idea, but I'm sure that implementing it will always be low on Seth's agenda.  It will never be easy for outsiders to screw with the engine to get it to run online, so things look hopeless.