📧 Message Board Archive

2 questions...
I just put together the majority of a plotless, monsterless mod, it includes:



Exploding arrows for the fire bow.

An ice bow(+25).

A semi-balanced flight spell.



The first ice or fire arrow fired never fully explodes.



Why did RTsoft have to use those bizzare damage scripts for arrows?  Why not change brain 11 to a sprite that moves only in one direction and just use touch damage or touch scripts for damage assesment?
Re: 2 questions...
: I just put together the majority of a plotless, monsterless mod, it includes:



: Exploding arrows for the fire bow.



: An ice bow(+25).



: A semi-balanced flight spell.



: The first ice or fire arrow fired never fully explodes.



: Why did RTsoft have to use those bizzare damage scripts for arrows? Why not change brain 11 to a sprite that moves only in one direction and just use touch damage or touch scripts for damage assesment?



Well... Touch (damage/event) doesn't work on monsters, only Dink.



What's so bizzare about the arrow script anyway? (complicated and sloppy maybe, but how are they bizzare?)
Re: 2 questions...
: Well... Touch (damage/event) doesn't work on monsters, only Dink.



: What's so bizzare about the arrow script anyway? (complicated and sloppy maybe, but how are they bizzare?)



That first one explains a lot.



I have an odd problem.  I used touch scripts in my flight mod to get dink to drown if he loses flight over water.  I attached scripts to these big sprites and used them to cover the water.  The problem is that when the hardness was set to anything other than soft, the touch scripts wouldn't run at all on dink.  When I set the hardness to hard, dink could fly over them, but arrows couldn't.  I used sp_flying to set dink's flight and the same with the arrows.



Weird huh?



Can you tone down the hardness on a tile?