📧 Message Board Archive

DMOD Questions.
Hey, I'm new to Dink and especially to DMODding. Where can I learn some stuff, I've read a few files from around but they teach you the absolute basics or real advanced stuff. How do I like make a house walk-in-able and make it take you to another tile, how do I make a tree walk around like a human, etc. And how do I make layered conversations where you choose stuff? I've tried but my DinkC isn't very good and the only source code I've been able to find is for the Quest for Milli Vanilli and that's not much to learn from :/ If any of yous can help I'd be much appreciative. Oh yeah, and what program(s) were used to create the Dink character, trees, monsters, NPCs, etc? Cause I wanna make a game with a totally different story to Dink's but use the engine and the graphics in there suit it. Um. Yeah. Thanks again, and bye.
Re: DMOD Questions.
Hey, I'm new to Dink and especially to DMODding. Where can I learn some stuff, I've read a few files from around but they teach you the absolute basics or real advanced stuff. How do I like make a house walk-in-able and make it take you to another tile,



Try the link below. It has quite a bit of information includeing how to make warps. And read dinkc.txt which came with the game of course, if you haven't yet. It might be kind of advanced but it still helps to have read it. That way later on you might be thinking, "Hmm I need to make this guy walk backwards." Then you'll remember "hey, wasn't there command called sp_reverse?" and you can look up the details at that point.



how do I make a tree walk around like a human, etc.



I haven't a clue.



And how do I make layered conversations where you choose stuff? I've tried but my DinkC isn't very good and the only source code I've been able to find is for the Quest for Milli Vanilli and that's not much to learn from :/



Check out the source for the main game then. It's zipped up in a file called source.zip in the develop directory.



If any of yous can help I'd be much appreciative. Oh yeah, and what program(s) were used to create the Dink character, trees, monsters, NPCs, etc?



Some 3D art program, probably 3D Studio Max which is very expensive. The graphics need only be normal BMPs with a special palette though, so any good painting program can be used.