📧 Message Board Archive

How to get on to the water (NOT to get to the giant ducks)
go to windmere and go just above the place with the three fish. go as far right as possible then go down right up. you should now be on the water!

to get out, go back the way you came or go up towards where the building meets the river and you can walk on the roof and down the side onto the ground.



it is not a good idea to explore the western seas because you could get stuck on the other side of the wall in the dungeon where you first meet the cast (the screen lock). also dont go to this place below the giant ducks because if you go the wrong way it goes back to the same screen.



If anyone finds out how to get to the other island please email me!
Re: How to get on to the water (NOT to get to the giant ducks)
: go to windmere and go just above the place with the three fish. go as far right as possible then go down right up. you should now be on the water!



This is a map glitch. You were not supposed to walk on the water.



: to get out, go back the way you came or go up towards where the building meets the river and you can walk on the roof and down the side onto the ground.



It sounds like you can be a good beta tester. ;)



: it is not a good idea to explore the western seas because you could get stuck on the other side of the wall in the dungeon where you first meet the cast (the screen lock). also dont go to this place below the giant ducks because if you go the wrong way it goes back to the same screen.



You should go there through a few secret passway. The starting point will be the house with the basement and the coins in front of it in Windemere (after you kill all the ducks.) Go down the basement, and the rest is for you to enjoy.



Except for the "water-walking" passage to the Giant Duck Isle, Dink shouldn't be able to walk on the water. Explore the edge of the screen and try to walk to some places bizzard usually result in some conflict in the story line(s) and you can end up unable to finish the game. :p