: : : : : : Alright guys, i need your help:)
: : : : : : I modified some graphics of the Lands\Details directory. Then I run FFCREATE and start dinkedit. Then I see that the ENTIRE Details secrion is GONE! Does anyone know how to fix this?? Help is REALLY appreciated
: : : : : : Thanx in advance :D
: : : : : I take it you have recreated/duplicated all the contents of the original Dink Land/Details folder. Then gone and modified some of those graphics, then ff'd them. Is that right?
: : : : : You don't have to ff the graphics - for starters.
: : : : : If you haven't copied all the original graphics from Land/Details into your new graphics folder then those that you haven't copied will have disappeared. Your DMOD's graphics directories are where the game engine looks first. If it finds a directory there, that corresponds to a graphics line in dink.ini it won't look for the graphics in the dink original game folders.
: : : : : I hope I'm not getting too confusing here. :)
: : : : Well, it's not really confusing, but if I don't FF the files the modified graphics won't show up in dinkedit(just the un-modified graphics) and when I DO FF them, all the Land\Detail graphics are gone. BTW yes I copied ALL the Land\Details graphics. I still don't what to do!!
: : : : Thanks Simon, I'm sure your explenation was good, but I think i'm just stupid.
: : : : Can anyone help me?? PLEAZZZE?
: : : Try putting them into another folder, and loading them in another sequence to see if they show up then. If they don't, then you know something's odd.
: : In another sequence? you mean messing in dink.ini? No way man, i don't know how to do stuff in dink.ini. I just modified a bone into a leaf, and everytime i start dinkedit, all the graphics in that folder are gone. I tried to do move the file in another folder, but the same problem occures. And I'm not very good with dink.ini! HEEELP
: Maybe it could be of any help when you know that he FF file is over 60MB (!) yeah pretty big eh?
If you're going to make any D-Mod with new graphics any good, you're going to have to modify the dink.ini, unless you want it to be a crapsterpiece with funky depth dots and horrible hit boxes.
If you don't know how to modify stuff in the dink.ini, start learning. There is plenty of information in the tutorials section. Just don't follow that Basic Graphics Tutorial, which I just deleted because it doesn't do a good job at all explaining anything.
60 MB... odd. Make sure that all of the graphics in the folder have the Dink pallete. If your bone is in 24-bit color, you better convert it. Also make sure there isn't any extra graphics in the directory, like temporary ones, because those will get sucked up by the ffcreate.exe as well. In fact, I think Gary Hertel learned that ffcreate.exe even includes itself in the dir.ff file. On the same note, make sure that you delete the dir.ff file before creating a new one... perhaps its continually adding the dir.ff file inside of the new dir.ff file.
: : : : : : : Alright guys, i need your help:)
: : : : : : : I modified some graphics of the Lands\Details directory. Then I run FFCREATE and start dinkedit. Then I see that the ENTIRE Details secrion is GONE! Does anyone know how to fix this?? Help is REALLY appreciated
: : : : : : : Thanx in advance :D
: : : : : : I take it you have recreated/duplicated all the contents of the original Dink Land/Details folder. Then gone and modified some of those graphics, then ff'd them. Is that right?
: : : : : : You don't have to ff the graphics - for starters.
: : : : : : If you haven't copied all the original graphics from Land/Details into your new graphics folder then those that you haven't copied will have disappeared. Your DMOD's graphics directories are where the game engine looks first. If it finds a directory there, that corresponds to a graphics line in dink.ini it won't look for the graphics in the dink original game folders.
: : : : : : I hope I'm not getting too confusing here. :)
: : : : : Well, it's not really confusing, but if I don't FF the files the modified graphics won't show up in dinkedit(just the un-modified graphics) and when I DO FF them, all the Land\Detail graphics are gone. BTW yes I copied ALL the Land\Details graphics. I still don't what to do!!
: : : : : Thanks Simon, I'm sure your explenation was good, but I think i'm just stupid.
: : : : : Can anyone help me?? PLEAZZZE?
: : : : Try putting them into another folder, and loading them in another sequence to see if they show up then. If they don't, then you know something's odd.
: : : In another sequence? you mean messing in dink.ini? No way man, i don't know how to do stuff in dink.ini. I just modified a bone into a leaf, and everytime i start dinkedit, all the graphics in that folder are gone. I tried to do move the file in another folder, but the same problem occures. And I'm not very good with dink.ini! HEEELP
: : Maybe it could be of any help when you know that he FF file is over 60MB (!) yeah pretty big eh?
: If you're going to make any D-Mod with new graphics any good, you're going to have to modify the dink.ini, unless you want it to be a crapsterpiece with funky depth dots and horrible hit boxes.
: If you don't know how to modify stuff in the dink.ini, start learning. There is plenty of information in the tutorials section. Just don't follow that Basic Graphics Tutorial, which I just deleted because it doesn't do a good job at all explaining anything.
: 60 MB... odd. Make sure that all of the graphics in the folder have the Dink pallete. If your bone is in 24-bit color, you better convert it. Also make sure there isn't any extra graphics in the directory, like temporary ones, because those will get sucked up by the ffcreate.exe as well. In fact, I think Gary Hertel learned that ffcreate.exe even includes itself in the dir.ff file. On the same note, make sure that you delete the dir.ff file before creating a new one... perhaps its continually adding the dir.ff file inside of the new dir.ff file.
Yes i did all that but it still won't help! :(
It isn't that hard, and creating a new sequence to put your new graphics in isn't hard. Just remember it is best to have no more than 50 sprites per sequence.
Have a look at the dink.ini of DMODs with new graphics. That'll help