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July 5th 2008, 08:08 PM
spike.gif
I was replying to your earlier post that you edited out. (Admittedly before I posted, but I couldn't be arsed to change mine )

The set_sprite_info lines might be related to it not doing damage, if you look at dink.ini there are several set_frame_specials after attack sequences- They make the animation able to hit other sprites.

Using set_sprite_info in a script might somehow interfere with this, I've never tried but I always assumed the init(); command served some purpose. In your script though, those lines propably aren't needed at all, so you can just delete them.