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July 21st 2002, 06:42 AM
fairy.gif
Arik
Peasant He/Him
 
Urrrgggghh *bangs head against wall*

It's all very well having good ideas, but when in practice those ideas require insanely complex and bug-riddled scripting you begin to wonder if it's really worth what it adds to the gameplay - especially with a combat that currently seems very, very scrappy indeed.

It's not that bad now, but it does mean that I'll probably have to mess about with global variables/vision settings to get the two goblin tribes to work properly. And these guys aren't even related to the main plot. Argh.

At least it's a learning experience. By trawling through source code, I now know how to use editor commands to permanently remove objects, and also how to save sprites to global variables so as to have them speak from external scripts. The only problem is, how to use these in an interesting way? I'm not sure, and there probably isn't a point to it at all, but I'm doing it anyway.

B***h over. Anyone else having difficulties in implementing their visions of gameplay?