Reply to Re: YeOldeDink 0.1: A Freedink Fork
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>I don't suppose you can just call a screen rendering function to some canvas using just different screen ids, hah.
It was the first thing I tried! Only to find out that the backend renderer is designed for loading/displaying one screen at a time . For certain stuff I'm using the temporary buffers for the screen transition, and I may be able to hack something together with the minimap preview thing if I can eventually figure it out. The FreeDinkEdit source is basically the original DinkEdit with various SDL replacements for DirectDraw meaning it's mostly still a mess of nested if-statements and occasional use of "goto".
It was the first thing I tried! Only to find out that the backend renderer is designed for loading/displaying one screen at a time . For certain stuff I'm using the temporary buffers for the screen transition, and I may be able to hack something together with the minimap preview thing if I can eventually figure it out. The FreeDinkEdit source is basically the original DinkEdit with various SDL replacements for DirectDraw meaning it's mostly still a mess of nested if-statements and occasional use of "goto".