Reply to Re: YeOldeDink 0.1: A Freedink Fork
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Wow! You actually did it that fast?!
I got it to run by either copying the "dink" folder inside, or launching it with Martridge... Weird thing is, if i launch it normally without any command line parameters, it goes fullscreen and i can't click on anything, but if i launch the base dink game with Matridge it works fine even without debug mode enabled...
Martridge config example screenshot
PS: Ignore the duplicate dmods in matrtridge it seems to be a bug that i thought i fixed but uh, apparently i didn't in the version i launched?
The custom arguments option came in handy
Unfortunately, most dmods don't seem to render the menu / title screen correctly at all for me...
This is what happens if i launch Charlie's Legacy for example: screenshot
FB2 launches the menu correctly, but if i load anything, it seems none of the tiles get drawn:
screenshot of the menu
screenshot of the game
I got it to run by either copying the "dink" folder inside, or launching it with Martridge... Weird thing is, if i launch it normally without any command line parameters, it goes fullscreen and i can't click on anything, but if i launch the base dink game with Matridge it works fine even without debug mode enabled...
Martridge config example screenshot
PS: Ignore the duplicate dmods in matrtridge it seems to be a bug that i thought i fixed but uh, apparently i didn't in the version i launched?
The custom arguments option came in handy
Unfortunately, most dmods don't seem to render the menu / title screen correctly at all for me...
This is what happens if i launch Charlie's Legacy for example: screenshot
FB2 launches the menu correctly, but if i load anything, it seems none of the tiles get drawn:
screenshot of the menu
screenshot of the game