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Reply to Re: Dink Smallwood HD V1.97 Beta test

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August 14th 2022, 10:40 AM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
"Seems like that would cause a lot of problems and it would spawn 200 scripts if they were using wait()s and didn't return instantly?"

I haven't seen too many dmods that include waits in the key-## script, some include choice commands, but they tend to pause calling of the script until after the choice command goes away. I can't remember which Dmod, but I remember at least one that relied on this.. it's an old one.. I just can't remember it. But I do recall looking into the script and authors that use this tend to be script friendly (at least that one did), and increment a variable on the call of the script, and instantly "kill_this_task" if said variable is incremented (so further calls die instantly while it's active). I think authors should be responsible for knowing how certain calls work and making sure their dmod is compliant anyway. But yeh, I'd say there's only a couple of dmods at most that have used this in the past.

EDIT: I'm not getting a notification to update in DinkHD 1.97 BTW, and I'm pretty sure I'm using the official 1.97 build 1 release, not a beta, so it should be psetering me to update. Is 1.98 accidentally marked as a beta build or something? ..