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Reply to Re: Dink Smallwood HD V1.97 Beta test

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August 8th 2022, 01:54 PM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
Double post for bump.

One difference I noticed in DinkHD. When you change &update_status to 0, it entirely blacks out the status bar, instead of keeping it displayed, but not updating(like in other Dink engines) until you change it back to 1 (which in DinkHD unblacks it out).

Not sure if fixing that is needed. But, just for the sake of consitency..

EDIT: I sent you a PM as well Seth. I'm after a list of all the added DinkC functions in Dink Smallwood HD, so I can update the online DinkC Reference. Cheers!

EDIT2: There's also a key-stroke inconsistency. In other engines, you can hold a key on the keyboard, and the key-##.c script will be constantly called while it's held down (even while using the normal controls, such as the arrow keys). Basically, you should be able to hold one key-## button, plus move around, punch, use magic, and it shouldn't cancel the calling of the script. I originally had a "hold z to pull" mechanic in push and pull in the earlier verisons, had to remove it because as soon as you press the arrow keys in DnkHD, it won't call the key-## script anymore.
I don't know if any other Dmods rely on being able to hold a custom keystroke and also move around, but DinkHD won't let you do it.
Holding the speedup key also cancels keystroke calls in DinkHD.

EDIT3: The alt key temporarily freezes the game - is this intended? Also the enter key does sometimes randomly force full screen for some reason.