Reply to Re: Dink Smallwood HD V1.97 Beta test
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Seth, this might seem like an odd request. Any chance for a DinkC command that disables(and re-enables) the use of save states/load states.
In certain situations, it will come as an advantage to the player not to have the option of using them... For instance, there's a place in Charlie's Legacy, where a certain fight was designed to be almost impossible, and if you die, the Dmod progresses anyway(after a Cutscene). During this fight I disabled the use of the escape menu so the player could not load. A player using DinkHD save states may never realise they are supposed to die because they keep state loading whenever they come close to death and just assume "damn this dmod is too hard, I'm quitting"
In certain situations, it will come as an advantage to the player not to have the option of using them... For instance, there's a place in Charlie's Legacy, where a certain fight was designed to be almost impossible, and if you die, the Dmod progresses anyway(after a Cutscene). During this fight I disabled the use of the escape menu so the player could not load. A player using DinkHD save states may never realise they are supposed to die because they keep state loading whenever they come close to death and just assume "damn this dmod is too hard, I'm quitting"