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Reply to Re: A "high-score" based Dmod

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June 5th 2020, 06:23 PM
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Sounds good. =) I'll say, your Dink RTS project did sound extremely ambitious. Not impossible, but very difficult, requiring lots of ad hoc scripting, stretching DinkC to its limits to accomplish things it was never designed for. This project still sounds like it will challenge your DinkC chops, but shouldn't be overwhelmingly difficult.

You can always return to Dink RTS after you become a Grade A+ script wizard.