Reply to Re: Dev Thread: Dink3D (Unity Project)
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If this.. ahem... port allows us to script a dmod in a sane language with more than just ints as data type (plus the occasional line skips I've had in DinkC on busy screen), it would be a quantum leap for possibilities, even though the general vibe for the game has dwindled significantly after these 1/5 of a century.
Keep it up
Keep it up