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Reply to Re: Dev Thread: Dink3D (Unity Project)

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January 26th 2020, 02:20 PM
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Peasant He/Him
I disagree. 
If this.. ahem... port allows us to script a dmod in a sane language with more than just ints as data type (plus the occasional line skips I've had in DinkC on busy screen), it would be a quantum leap for possibilities, even though the general vibe for the game has dwindled significantly after these 1/5 of a century.

Keep it up