Reply to Re: Dink HD - Good Shadows Patch
If you don't have an account, just leave the password field blank.
Update - ok, I put it in and updated svn!
I made two changes:
- RT_PNG_SUPPORT must be defined, so by default libpng isn't needed by SoftSurface
- The .c files from /Irrlicht/source/Irrlicht/libpng were added to the project (there is no messing with libs, this makes things simpler for the multi-platform compiling, it's just more source files as far as the app is concerned)
- No library/source path changes required
Note: I don't really have a way to test the .png support as I want to avoid changing the dink .ff files ... hopefully someone will make a dmod or something we could use as a test
I made two changes:
- RT_PNG_SUPPORT must be defined, so by default libpng isn't needed by SoftSurface
- The .c files from /Irrlicht/source/Irrlicht/libpng were added to the project (there is no messing with libs, this makes things simpler for the multi-platform compiling, it's just more source files as far as the app is concerned)
- No library/source path changes required
Note: I don't really have a way to test the .png support as I want to avoid changing the dink .ff files ... hopefully someone will make a dmod or something we could use as a test