Reply to Re: Dink HD - Good Shadows Patch
If you don't have an account, just leave the password field blank.
Woah, that's awesome!
I'll see if I can safely apply the patch for the next beta release!
Also: For legal reasons (Ubisoft and a few other companies use Proton SDK so I have to be very careful) can you make it clear that you wrote this code, and are donating this code to Proton SDK free of charge, royalties, etc so it is compatible with the Proton SDK license? If you say that in a reply here, I'll just link that reply directly from your modified/added function(s). Hopefully wayback machine will grab it for the future as well.
I'll make a few changes so this can be optionally run as slow mobile devices may not be able to handle this change. (also, default functionality of proton can't be changed)
PS: Why the change to glColorBytes::Compare? I would have thought my version was quicker (single 32 bit compare vs 4 byte compares). Did you profile this change under release mode?
I'll see if I can safely apply the patch for the next beta release!
Also: For legal reasons (Ubisoft and a few other companies use Proton SDK so I have to be very careful) can you make it clear that you wrote this code, and are donating this code to Proton SDK free of charge, royalties, etc so it is compatible with the Proton SDK license? If you say that in a reply here, I'll just link that reply directly from your modified/added function(s). Hopefully wayback machine will grab it for the future as well.
I'll make a few changes so this can be optionally run as slow mobile devices may not be able to handle this change. (also, default functionality of proton can't be changed)
PS: Why the change to glColorBytes::Compare? I would have thought my version was quicker (single 32 bit compare vs 4 byte compares). Did you profile this change under release mode?