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Reply to Re: Are there any Dmods in production that we might see soon?

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June 26th 2017, 10:28 AM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
No wonder you want some collaboration! Those are some very ambitious goals you have mentioned above.

Let me see if I can line them up here:
1. Create a zombie wasteland environment (small size world) with some parts of the world accessible later in the game.
2. Replace Dink with one of “a set of characters from the start, each with it's own back-story and personality” accounting for good and evil in character behavior possibilities.
3. Allow for in game changes to characters, such as adding a suit of armor.
4. Resource management system for food and drink for your character.
5. Allow for in-game construction of shelter (housing) for your character.
6. Allow for in-game construction of new weapons.
7. Manage 3 NPC categories: traders, allies (follow along with main character?) and enemies.

Level of difficulty for each feature listed above, and related thoughts:
1. A Small Zombie world seems fairly easy, especially if you start with some backgrounds and such from some other dmods. Of course, this also assumes that any NPC enemies are taken from available graphics from other games such as ghosts and skeletons, etc. I don't think there is much in the way of zombie characters that are available for use from other games.
2. Creating several different characters to replace Dink might be easier with the re-use of some other characters from other dmods, but is going to be a pretty big effort if you get very elaborate at all in how you want this to work.
3. You could replace your starting characters with a knight (suit of armor) character found in the original game. This would not be too tough. However, if there are other types of in-game changes you have in mind, then adding them could considerably increase difficulty.
4. Adding a new form of resource management might not be too tough, as you could spawn scripts that would slowly decrease the food and water “in your backpack” and discovering and/or trading for food sources as the character goes would not be too tough either.
5. How on earth would you want the idea of an in game shelter to proceed? I assume that the benefits of a completed shelter would be something like a place to sleep(to more quickly recover health points) in greater safety and efficiency.
6. How many weapons? Where would you get the graphics for all this?
7. Once the basic behavior supporting scripts are made up for the 3 NPC categories, this would not be too tough.

Anyway, what I asked for was not a wish list of what you want in the dmod (although that was somewhat helpful in getting an idea of scope of the task). I wanted you to suggest the following:
1. What parts would you want to do by yourself?
2. What parts do you want help on. And how much help do you want?
3. What parts you’d want others to do 100% for you?

Example: “I’d want to do the mapping and most of the scripting, but I need someone to do all of the new graphics and animations we will need. Also I’ll need help with some of the more difficult scripting tasks.”

Also, what is the story here? The quality of the story is an important part of any dmod for me. You cited some elements of planned game play, but at this point you seem to have no tale to tell.