how to place MIDI in a dmod?
March 9th 2008, 10:21 AM
MIDI
The title says it Im using windinkedit+ with the SKELETON that was with it
Put the MIDI in your sound folder then in your script put playmidi("MIDIname.mid");
If you want to attach it to a screen you'll need to rename it to a number, eg. 200.mid. Then right click on the screen in WDE+ and put the number in the box (without the .mid).
That's it, I think...
If you want to attach it to a screen you'll need to rename it to a number, eg. 200.mid. Then right click on the screen in WDE+ and put the number in the box (without the .mid).
That's it, I think...
March 11th 2008, 12:28 PM
MIDI
sorry, I still dont get it I did right mouse button on MIDI and changed the name to 1 I went to dfarc2 and browse dmod directory in my dmod and I placed in in the map sound but there also is a document that says put in new music files here so what do I need to do now?
Both: you need to put any MIDI you'll use in your D-Mod in the sound folder.
Put your MIDI in that folder, rename it, do the WDE stuff and it should play when you go onto that screen in the game.
Put your MIDI in that folder, rename it, do the WDE stuff and it should play when you go onto that screen in the game.
March 12th 2008, 11:34 AM
MIDI
ok thank you only one thing left... how to place it in that folder(that document)?
Lol it means put the MIDI in the same folder as that document, just drag it next to it.
That's just a text document to tell you what to do, not a script or anything. You can delete it if you like.
That's just a text document to tell you what to do, not a script or anything. You can delete it if you like.
March 12th 2008, 02:46 PM
MIDI
LOl
Sparrowhawk, many thanks for all your help. Evereything is working now!
Sparrowhawk, many thanks for all your help. Evereything is working now!