True colour vs Dink Palette
I think I may have asked this before but I'm not sure, so...
How important is it to stick to the palette? v1.08 has true colour but do people use it? Would it be annoying to have a D-Mod that needs true colour to look good?
Dink actually runs better on my computer with true colour enabled.
How important is it to stick to the palette? v1.08 has true colour but do people use it? Would it be annoying to have a D-Mod that needs true colour to look good?
Dink actually runs better on my computer with true colour enabled.
I am using a mix of true/8 bit in FB2. Some images I think need to be true color to get some vibrance in them. Hopefully true color is widely used. I assume it is but who knows.
Some DMOD graphics really suck when playing in 8-bit mode, and on slower computers, the game gets frustratingly slow.
If you use custom graphics and you can't get them to look good in the Dink pallet, use True color. Otherwise, stick to 256, as I've noticed it's a bit less buggy.
I don't know about bugs with true colour mode, but as far as I know the main thing you have to worry about in true colour vs dink palette is memory. Bitmaps in 24-bit are going to be about 3x as big as 8-bit, so that's 3x as much memory and 3x as much loading time for images. You might want to find a maximum amount of memory you want dink.exe to use and use the task manager to monitor how much memory you are using to stay under it. Maybe one of the Dink staff could do a poll on how much memory Dinkers have to determine the appropriate limit. It'd certainly be a better poll than the current one
The bugs are rare, but I've encountered at least one really rare one. However, as I lack .d decompiler, I can't really check why it happened.
i think that to use custom palettes you need to run dink without truecolour
but i would rather truecolour because i am working with higher-colour images. smooth gradients look a bit ugly in the original pallete. so in DESA i will include a message about that.
i will only ever use the crappy low-colour dink pallete if i absolutely HAVE to, and the game will quit if i have truecolour on (like in Lyna's story)
but i would rather truecolour because i am working with higher-colour images. smooth gradients look a bit ugly in the original pallete. so in DESA i will include a message about that.
i will only ever use the crappy low-colour dink pallete if i absolutely HAVE to, and the game will quit if i have truecolour on (like in Lyna's story)