Die Without Menu
Ok, what I want to happen, is Dink has a coversation with a bad guy, they talk, the bad guy kills him [hurt(1, 500);], and I got that, but I want the bad guy to say a bit more and then do restart_game();. But, what I can't get is that when the bad guy gets dome talking after Dink dies, it goes to the main menu with the menu:
Load A Previously Saved Game
Quit To Windows
I want to get rid of that menu.
Load A Previously Saved Game
Quit To Windows
I want to get rid of that menu.
Where's that at? (i'm not very good at this kind of thing)
Nevermind, I just fixed it without doing that. I flipped everything around so that DInk dies after the bad guy talks more.
That seems like a better solution if you don't need to tinker with Dink dying for something else.
FYI, dinfo.d controls what happens when Dink dies in original Dink. If you name a script dinfo.c in your own dmod's folder the game will use that instead of the one from original Dink. All the scripts from the original game can be found in .c format in develop\source.zip
FYI, dinfo.d controls what happens when Dink dies in original Dink. If you name a script dinfo.c in your own dmod's folder the game will use that instead of the one from original Dink. All the scripts from the original game can be found in .c format in develop\source.zip