The Dink Network

Goblins

January 17th 2007, 09:09 PM
duckdie.gif
RadFrog
Peasant They/Them
 
I am completely bogged down and will appreciate any help offered. As you old timers know, I am a newbie, trying to catch up.

Dan put a goblin (friendly George)on tile 748 of the original Dink Smallwood adventure. There is no script attached to the tile, so it must have been dragged from the sprite selector. But sequence 763 is not there. Script s3-gob is attached to the goblin sprite, which gives it the attributes, such as speed and timing.

I don't see any load_sequence for 763 in the start-2 file.

My confusiion is, how did he place the goblin sprite on the tile?

I can put a sprite 763 on one of my tiles with a create_sprite, but I want to learn from the masters and do it as you do.

Thank you very much for helping me cross this bridge.

RadFrog
January 17th 2007, 09:34 PM
spike.gif
Firstly, Dan didn't create original Dink. Secondly, you're confusing tiles with map screens. Thirdly, the problem's at your end- sequence 763 should be there. Maybe you've accidentally deleted the .ini lines for the goblin? Though if that were the case, the goblin would be visible neither in the game nor in the editor.
January 18th 2007, 11:50 AM
duckdie.gif
RadFrog
Peasant They/Them
 
Before I asked the above question, I checked my ini file. The foes are listed; bonca, stone giant, goblin, colored knights, etc.

I am using Windinkedit, and they don't show up in the sprite picker. They are, however, in the ini file in the skeleton. Ah, if only "should be" were "are".

I am going to use the files from CC2 and start shredding them until the foes are gone from the picker. That should tell me something. I am not sure yet what, but something.

January 18th 2007, 09:32 PM
spike.gif
Being a devout Dinkedit fan, WDE is the first thing I'd blame. But really, you could check if the sprites are there in Dinkedit.