The Dink Network

DinkCreator goin slow

May 10th 2005, 02:01 PM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
Okay, the progress of that new DinkC editor I was making is going very slow at the moment, mainly because I am very busy with tons of other projects (not only Dink), but also because I ran out of new ideas for the program. So tell me people, what would YOU like to see in a DinkC editor?
May 10th 2005, 09:45 PM
wizardb.gif
merlin
Peasant Male
 
One that writes the scripts for you.
May 10th 2005, 09:57 PM
anon.gif
B12
Ghost
 
A prompt that would automatically create, for example, a shop script or the script for an inn after all the needed values were entered.
May 12th 2005, 06:08 AM
goblins.gif
igloo15
Peasant Male
 
a windmere script creator
May 12th 2005, 03:24 PM
peasantmg.gif
ehasl
Peasant Male
 
Me too, B12. The only problem is that all the "noobs" begin using the new DinkC editor, all the D-Mods will only have 90% identical shops everywhere and no story.
May 12th 2005, 11:04 PM
custom_king.png
redink1
King Male United States xbox steam bloop
A mother ducking wizard 
Eh... right now creating a D-Mod is a very tedious process. There is nothing to keep track of items, shops, monsters, variables, quests, etc. besides your own memory.

If someone were to create a DinkC editor to handle a lot of these things (say, something to keep track of what items you have, and just add it to any given shop you want) it would allow the author to have more time to focus on the actual D-Mod instead of lame stuff.

And now I'm going to agree with you: it would result in more D-Mods, probably of questionable quality. But I think the quality could only improve in time.

I've been thinking about this a lot lately... and if I ever get focused, I might end up releasing something very cool.
May 13th 2005, 12:12 AM
wizardg.gif
Chaotic
Peasant Male
 
I would like a DinkC editor built into a map editor so I can make both the map and the scripts in one window.
May 13th 2005, 12:46 AM
wizardb.gif
merlin
Peasant Male
 
As with Darkwave, yay!
May 13th 2005, 10:18 AM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
Hm, I can't create a map editor, but all the other stuff are good tips. I'll try some of the stuff, but because I am not the best D-Modder myself I am going to look into The DinkC code a bit more first!

Thanks all, for the tips!
May 13th 2005, 11:44 PM
custom_king.png
redink1
King Male United States xbox steam bloop
A mother ducking wizard 
/me whistles innocently.
May 14th 2005, 11:26 AM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
...What? You wanna help?
XD
May 14th 2005, 06:46 PM
custom_king.png
redink1
King Male United States xbox steam bloop
A mother ducking wizard 
Not particularly... I was whistling towards Chaotic.

I've been working on the Dink Smallwood Map Editor of Valor over the past couple weeks or so, and am seriously considering adding in a script editor.
May 15th 2005, 06:55 AM
fish.gif
Simeon
Peasant Male Netherlands
Any fool can use a computer. Many do. 
Idea: insert predefined snippets of code by pressing a button. Like adding all the commands needed for a warp (everything between fade_down and fade_up) or whatever, the user would be able to define these, depending on his own needs for that specific D-Mod (in case certain parts of code return quite often). It (the editor) would include a basic set of parts of code (like common pieces of code that many D-Mod authors will use) and preferably modifiable.
May 17th 2005, 09:16 AM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
I don't exactly know what you mean?

Well, the making of DinkCreator has stopped. Why?
Well, first of all, my Games creating app stopped working and it will only work again when I install its full version.
Not only that, but I am also working on 6 other projects and I couldn't possibly work on them all at the same time, so I decided to temporarily abandon some of the projects.
So have patience, everyone...

...and sorry. I saved this page as a HTML though, so I can read back on the idea whenever I resume DC!
April 25th 2006, 02:44 PM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
Lol, old project that died due to there being much more DinkC editors than I thought.
April 25th 2006, 03:26 PM
fish.gif
Simeon
Peasant Male Netherlands
Any fool can use a computer. Many do. 
Arguable reason though; reading this topic again I can envision a much better DinkC editor than any currently in existence
April 26th 2006, 02:45 AM
dragon.gif
Isn't that the one I tested?
April 26th 2006, 11:39 AM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
I think so, yes. Then I restarted the thing (it became MUCH better), but when I re-installed MMF I didn't have the right extension to open the file anymore and I forgot this thing.
EasyDinkC still is much better. WITH some automated stuff, which I wanted to do before finding out someone else did it already.
April 26th 2006, 03:00 PM
death.gif
I started making something like that a while ago, never finished it tough.
It had some nice features like keeping track of vars etc.
April 26th 2006, 06:30 PM
dragon.gif
Personally I'm not satisfied with any of the DinkC editors. If I knew anything beyond the absolute basics of coding I'd make one myself.

Oh, and the one you were making had good potential based on what you told me of what you had planned.
April 26th 2006, 07:59 PM
duck.gif
Tal
Noble Male United States xbox steam
Super Sexy Tal Pal 
You're evil for... reviving a months-old post. Oh DaVince, you evil, evil being. dang you to hell, foul demon!
April 27th 2006, 04:52 PM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
Hey, at least my post revivel rose new, good comments.
Besides, three other people did it at the time, didn't you notice?

To be serious, Draconic, I forgot what these were. I only remember the wizards thingy, which could make entire things happen by just selecting the correct wizard and specific stuff. But then again, EasyDinkC had a lot of these things too.

Oh, and it had templates and a built-in MIDI music player.

...Maybe I'll compile what I have and upload it here anyway. With MMF source so people can edit it in MMF if they want.
April 27th 2006, 05:28 PM
duck.gif
Tal
Noble Male United States xbox steam
Super Sexy Tal Pal 
"Besides, three other people did it at the time, didn't you notice?"

Yes - I read practically everything here - but you opened yourself up to mockery by being a bit of a hypocrite.
April 28th 2006, 02:19 PM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
Yeah.

I was just joking around, never expected any replies ya know.
April 28th 2006, 08:25 PM
dragon.gif
Maybe I'll compile what I have and upload it here anyway. With MMF source so people can edit it in MMF if they want.

I would do it if I could afford the program and if I knew the language it uses.
April 29th 2006, 02:54 PM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
The language of clicking. You get a table, each row standing for an event and each column for an object in the level. You add events and put the actions on the certain objects in the cells at the appropiate column.
So no scripting language, baby.

Price for MMF is 100 dollars, unfortunately. But there's a 30-day trial...

Anyways, gonna take a look at it, improve some more stuff and when I get enough of it I'll upload the exe. Zipped, of course.
April 29th 2006, 06:07 PM
dragon.gif
No coding language!? that's innefficent. I'd rather use something like the Visual Studios Express Editions or Qt Designer that use a combination of the two. That's a more powerful and effiecent way to do it.
May 1st 2006, 06:21 AM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
It IS inefficient, but easy to use and not as slow as you'd think. The thing is mostly intended for people who don't know the heck of programming, or want to create something quickly.

Check out www.create-games.com for games and apps created with it (latest recommendation: Noitu Love).

I'll be off now, editing the app.
May 1st 2006, 03:35 PM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
Well...

DinkCreator Abandoned

I wanted to use the upload form, but that is broken, as is Redink1's email address... What's up with that?
May 1st 2006, 05:01 PM
dragon.gif
It IS inefficient, but easy to use and not as slow as you'd think.

I never said it was slow. In fact the process would be a lot faster. as for the program, well, like all other computer related things, it depends on code, computer, OS, etc. In other words, each independant situation is different, just like self-coded programs.

Note: Despite what the above post implies, I think a mixture of IDE use and self-coding is the most efficent.

You now, you've got me curious now. I might download the trial version and have a look.

ADDITITON: Where can i get it from?
May 1st 2006, 05:02 PM
dragon.gif
EDIT: The original content has been removed because it was incorrect.
May 2nd 2006, 04:20 AM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
I know scripting or programming is more efficient, but then again, it's intended more for the people who don't know this or wanna make something quickly. It's easier for design than just C++ too.

Anyway, enough about that. Clickteam's website - You can find MMF and its prequels there.
May 2nd 2006, 08:05 PM
dragon.gif
Thanks. Do I have to pay for the prwquels?
May 3rd 2006, 05:56 AM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
Klik and Play dates from 1994 and is most limited and not very well supported by Windows XP, but it's free. The Games Factory is a lot better and costs 20 dollars. MMF is the best (though MMF2 is coming out soon!), but it also costs about a hundred dollars...
May 3rd 2006, 06:38 AM
dragon.gif
Well, not only do I have problems with affording it, I have no means to get it.
May 6th 2006, 06:53 AM
slimeb.gif
DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
Too bad. The only alternative for easy apps I could think of right now is VB, then. And ( ) GameMaker for games.
May 6th 2006, 07:43 AM
dragon.gif
Too bad. The only alternative for easy apps I could think of right now is VB, then.

Yeah, Im learning VB 2005 Express. The problem is that I can't find a way to get the install maker that comes with it to install somewhere other than in a sub-folder somewhere in the Documents and Settings folder.

And ( ) GameMaker for games.

I'm not making games. I can't do graphics, so no games for me.

----------
Sincerly, DragonMaci