The Dink Network

Scripting hell (part 2)

July 21st 2002, 06:42 AM
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Arik
Peasant Male
 
Urrrgggghh *bangs head against wall*

It's all very well having good ideas, but when in practice those ideas require insanely complex and bug-riddled scripting you begin to wonder if it's really worth what it adds to the gameplay - especially with a combat that currently seems very, very scrappy indeed.

It's not that bad now, but it does mean that I'll probably have to mess about with global variables/vision settings to get the two goblin tribes to work properly. And these guys aren't even related to the main plot. Argh.

At least it's a learning experience. By trawling through source code, I now know how to use editor commands to permanently remove objects, and also how to save sprites to global variables so as to have them speak from external scripts. The only problem is, how to use these in an interesting way? I'm not sure, and there probably isn't a point to it at all, but I'm doing it anyway.

B***h over. Anyone else having difficulties in implementing their visions of gameplay?
July 21st 2002, 08:44 AM
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Eldron
Peasant
 
well, yeah, due to the many limitations dinkC has,..

July 21st 2002, 10:19 AM
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Ric
Ghost
 
Of course. If it was too easy I'm not sure if many of us would bother. Feel free to post bothersome scripts here for others to check. I'v done it many times, and still do!

July 21st 2002, 10:24 AM
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Arik
Peasant Male
 
: well, yeah, due to the many limitations dinkC has,..

Maybe I should stop being pathetic

SabreTrout never complained about doing any scripts, despite doing about 85% of them in Nerux, as well as aboiu 70% in CC. So I'm a bit of a waster really!!!

But I'm gonna quit the network as soon as I get my hands on Neverwinter Nights anyway, cos I'm a big friggin' monkey!!

Mind you, it does look incredible...

And you really shouldn't save your password, you big hypocrite!! - From Sabre

July 21st 2002, 11:35 AM
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Eldron
Peasant
 
thats the problem, it is too easy, and therefor limits the scripter, and makes it HARD for him to make advanced scripts.. so it's back on the hard place again?

July 21st 2002, 11:48 AM
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Arik
Peasant Male
 
: : well, yeah, due to the many limitations dinkC has,..

: Maybe I should stop being pathetic

: SabreTrout never complained about doing any scripts, despite doing about 85% of them in Nerux, as well as aboiu 70% in CC. So I'm a bit of a waster really!!!

: But I'm gonna quit the network as soon as I get my hands on Neverwinter Nights anyway, cos I'm a big friggin' monkey!!

: Mind you, it does look incredible...

: And you really shouldn't save your password, you big hypocrite!! - From Sabre

:

There's a log out feature on here now, you big silly person. Were you too busy doing work on Nerux to figure it out? NO I don't think you were, actually.

And the work you've done so far in Nerux is simplistic at best. I'd like to see you figure out how to do what I've done so far.
July 21st 2002, 01:36 PM
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Arik
Peasant Male
 
: thats the problem, it is too easy, and therefor limits the scripter, and makes it HARD for him to make advanced scripts..  so it's back on the hard place again?

I think we're talking about two different things here - complexity and ease of use. But nevermind.

I just realised that I spent an hour working on a couple of scripts that I could have virtually lifted out of the FIAT source. But again, nevermind.