The Dink Network

DinkC 2020

January 23rd, 04:36 PM
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Peasant Male
I disagree. 
I wanted to keep this a secret until it was done. But what the ducks.

I'm tired of having DinkC in a plain ol' .txt file. It's year 2020. It's like 10 eons since the birth of Buddha. We gotta have better documentation formats. Therefore, I've started copy-pasting it in html format, plus I intend to add some extra features for easier read.

Here's a sneaky pic.

However, I'm encountering same issue that this site has, when generating code. If someone knows how to escape HTML entities, I'd be very grateful. The issue is rendering &current_sprite, because & + curren is for currency.

Thanks in advance

EDIT:
It seems it works well in regular post here... What the Dead Dragon Carcass???
January 23rd, 09:44 PM
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redink1
King Male United States xbox steam bloop
A mother ducking wizard 
Miasma has some crazy stuff so '&current_sprite' works correctly. What you need to do is:

&current_sprite
January 24th, 07:29 AM
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Peasant Male
I disagree. 
Fixing the issue with the stuff that initially caused it. I like it. Thanks Redink1

I have one more question. I'm planning to use prism.js for pretty code rendering. Which language does code-renderer on this site renders? What is the good choice for DinkC?

Edit:
I see the DinkC brush there. I'll might have to use this lib
Edit edit:
Yup. Works
January 24th, 04:19 PM
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Peasant Male
I disagree. 
Also, if anybody would like to help, I'd be glad. There's a lot of simple, yet time consuming work, even though I'm automating a lot of HTML tag generation.

Edit:
I've managed to automate even moarrrr, so that simple, yet time consuming task job isn't available any more

Making progress much faster now. Here's another sneaky pic
January 27th, 04:00 PM
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Peasant Male
I disagree. 
@Redink1

I've created a small script for this project that automatically indents code and replaces that problematic & sign. It could be useful for the forum.

It's not complicated, but if you don't wanna waste time... Unless, synthax-highliter is rendered on the backend side...
February 13th, 12:34 PM
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Peasant Male
I disagree. 
Blimey this is boring... 1000 lines of ~7000 parsed if anyone's interested
February 17th, 02:18 PM
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Peasant Male
I disagree. 
This thing is starting to look like something. I've added tooltip and search functionality... But adding content is still painfully slow... Oh well

unimaginatively named image 1
unimaginatively named image 2
February 17th, 03:11 PM
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Bluedy
Peasant Male Romania steam bloop
I like Frutti Fresh 
Beautiful!