The Dink Network

Lockups

Crowns of Stone

January 18th, 03:20 PM
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twp
Peasant
 
I've been playing this for a few days and found two instances which lock up the game, forcing a reload from the last save.

When Dink catches his first Blue Dory fish, if he eats it, the game freezes. Dink cannot move. If Dink leaves the screen with the pond, then comes back and catches another Blue Dory, then Dink can eat the second fish and game play continues.

Randomly, with no noticeable pattern, if Dink tries to push closed (push east) the stone gate in the village, game play freezes, forcing a manual reboot from the previous save. If Dink is instructed to be sure to push the stone gate closed, then it works as expected and game play continues.

I using DFarc under Linux (Kubuntu 19.04).

I like this game!
January 19th, 02:05 PM
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Silberfarben
Peasant
Lord Silberfarben, mighty ruler of the Silbershire 
I use kubuntu too!!

And like the game too!!

However, I haven't experienced any of this

I can eat any blue dory perfectly fine
And never freeze with the stone.
Although I am not sure if I tried without being instructed
January 19th, 05:40 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@twp:
When Dink catches his first Blue Dory fish, if he eats it, the game freezes. Dink cannot move. If Dink leaves the screen with the pond, then comes back and catches another Blue Dory, then Dink can eat the second fish and game play continues.

Sorry, I'm unable to reproduce that one. Maybe you tried to do things too quickly, and you interrupted an animation that was supposed to take place as soon as Dink had caught his first Blue Dory fish? Is there anything else you can tell me about when this "lockup" happened?

Randomly, with no noticeable pattern, if Dink tries to push closed (push east) the stone gate in the village, game play freezes, forcing a manual reboot from the previous save. If Dink is instructed to be sure to push the stone gate closed, then it works as expected and game play continues.

Hmmm. I cannot reproduce this one either. Maybe you needed to wait for an animation to be complete (such as the little moggle teleporting away) or the same little guy giving instructions?

I know that sometimes I can get past problems in Dink game play by just not trying to rush things.

I use Ubuntu 16.04 for all of my Dink game play and most of the testing I do for my dmods.


I like this game!

That's great to hear. I'm pleased to learn that you enjoy it.
According to Silberfarben's review of the 1.00 version, though, he said he had trouble defeating "the final boss", because I made him too hard to defeat. Did you have that trouble too? Do you think I should I include an easy mode for the last battle? I found that if I made sure that I had "leveled up" Dink as much as I could and if I followed the techniques for defeating "the final boss" that I detailed in walkthrough.html that I could be victorious every time. How did you do?
January 19th, 07:39 PM
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twp
Peasant
 
I'll try slowing down to test this.
I've NOT completed the game, so I can't comment on the final boss.
January 20th, 10:22 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@twp:
I'll try slowing down to test this.

Okay, let me know what happens please.

I've NOT completed the game, so I can't comment on the final boss.

Hmmm. Well, if you make it there, please try to answer the above questions, especially the one about whether or not you think the game needs an "easy mode" for the final battle. I worked hard on what happens when you defeat Hashut(*), and I'd really like everyone to see the results of that effort.

Have fun!

(*)Especially if Dink uses the "Dust of History"!

January 20th, 03:21 PM
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toof
Peasant Male
I disagree. 
There's a beta-testing guard in Yeovil. I assume I should not enter that house without invitation...?
January 20th, 03:45 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@toof:
There's a beta-testing guard in Yeovil. I assume I should not enter that house without invitation...?

The original Valhalla game contained this guard reaction, and I kept it. This is a just a silly joke based on the idea that we know this is a game, not reality.

As for entering the house he is guarding, well, you'll find out more about that later.