RIP Flash 1996-2020
As someone whose job involves working on an application built in Flash, this fills me with dread. As someone in his early 20s who grew up on the likes of Kongregate, Armor Games, Newgrounds, and many other websites to entertain me instead of doing homework, this fills me with great sorrow.
I felt like posting this here because I believe the demographic that enjoys Dink Smallwood is also more than familiar with the joy of getting lost in a Flash game for a few hours, or watching poorly animated videos that we still remember.
It’s also a testament to the longevity of this community, as people are still finding ways to bring new Dink adventures to us and find new avenues for us to enjoy the old ones, even as other powerhouses come to an end. Who knew a development platform would get me in my feels, but here we are.
I felt like posting this here because I believe the demographic that enjoys Dink Smallwood is also more than familiar with the joy of getting lost in a Flash game for a few hours, or watching poorly animated videos that we still remember.
It’s also a testament to the longevity of this community, as people are still finding ways to bring new Dink adventures to us and find new avenues for us to enjoy the old ones, even as other powerhouses come to an end. Who knew a development platform would get me in my feels, but here we are.
yeah, don't you just love how stupid they're being about retiring support for it?
like, k. why not destroy a significant amount of creations just because of your vague notions of it being unsecure.
like, k. why not destroy a significant amount of creations just because of your vague notions of it being unsecure.
like, k. why not destroy a significant amount of creations just because of your vague notions of it being unsecure.
Don't think it has to do with security. It has to do with the fact that there's better alternatives out there like HTML5.
Don't think it has to do with security. It has to do with the fact that there's better alternatives out there like HTML5.
@Bluedy:
Don't think it has to do with security. It has to do with the fact that there's better alternatives out there like HTML5.
I agree with that statement Bluedy, and so does Adobe (see below).
Adobe announced in February that it's planning to end the life of Flash by 2020, due to open standards such as HTML5, WebGL and WebAssembly maturing; taking over the capabilities and functionalities that its plugins pioneer.
Don't think it has to do with security. It has to do with the fact that there's better alternatives out there like HTML5.
I agree with that statement Bluedy, and so does Adobe (see below).
Adobe announced in February that it's planning to end the life of Flash by 2020, due to open standards such as HTML5, WebGL and WebAssembly maturing; taking over the capabilities and functionalities that its plugins pioneer.
i thought it was a security issue. this is dumber.
no reason the old and the new can't coexist, unless the old is causing issues. flash isn't causing issues.
no reason the old and the new can't coexist, unless the old is causing issues. flash isn't causing issues.
flash is twice as resourse using as html5. and probably slower
and the conversion to html5 depends on the developer or a developer to go in and convert it. so, tons of stuff will break.
Lots of great works will probably be lost because of this. However, I think its better for the health of the web overall and will push for HTML5, WebAssembly and WebGL to have better tooling which will usher in a new era of browser game play
Digging up this thread to inform people that there is a preservation project for Flash-based and other browser-based games called Flashpoint, it comes in an "Ultimate" version which is a very large (221GB) download and in an "Infinity" version which downloads games as they are opened in a launcher.
It makes no sense to destroy countless Flash games and animations like this. Good to see Flashpoint is conserving a portion of them.