The Dink Network

let's remake the dink map in minecraft

July 11th, 11:14 PM
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Skurn
Peasant Male Equatorial Guinea xbox steam duck bloop
can't flim flam the glim glam 
topic

73.48.139.17
July 12th, 11:06 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
So, what would this accomplish exactly? Would the idea be to just allow people to play minecraft to use a DinkLike world to play in?
July 12th, 12:00 PM
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Exzcimus
Peasant Male Philippines
We'll find you soon, live fresh meat... 
Hmm... We could make some textures and skins that look similar to dink's, (but in Minecraft,they're just a bunch of low-resolution PNGs), if that's what you're saying about a DinkLike world

Remaking the map in 3-dimensional space is going to be difficult. Hypothetically, you are to make an approximation of the height of the mountain seen in the 2D-like topograpchic view in Dink for example. But I can't even think of a way how to put that geometrical figure in a cube world! Like, how many blocks tall is that mountain?
July 12th, 03:29 PM
peasantmp.gif
Skurn
Peasant Male Equatorial Guinea xbox steam duck bloop
can't flim flam the glim glam 
So, what would this accomplish exactly? Would the idea be to just allow people to play minecraft to use a DinkLike world to play in?


it accomplishes doing cool things.

Hmm... We could make some textures and skins that look similar to dink's, (but in Minecraft,they're just a bunch of low-resolution PNGs), if that's what you're saying about a DinkLike world

Remaking the map in 3-dimensional space is going to be difficult. Hypothetically, you are to make an approximation of the height of the mountain seen in the 2D-like topograpchic view in Dink for example. But I can't even think of a way how to put that geometrical figure in a cube world! Like, how many blocks tall is that mountain?


i had actually started making a texture pack using the dink tiles. dunno what happened. i think there was trouble with the paintings which can be high res, i just dunno how the hell to get that shit to work. we approximate by lookin at the map. if we went tile by tile, it'd get a little stupid. likewise why i just randomly placed grass. i did notice that the cliffs are around twice the height of martridge's place and about the same height as the towers of castle goodheart, tho.