The Dink Network

dmod in Femdom

February 24th 2018, 05:37 AM
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evals
Peasant
 
Can any one create dink with Femdom? like submissive dink
February 24th 2018, 02:40 PM
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RangerLord
Peasant Male bloop
I'm here, just hidden in the shadows. 
That has to be the wierdest post I have ever seen here.
February 24th 2018, 04:01 PM
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Bluedy
Peasant Male Romania steam bloop
I like Frutti Fresh 
Exorcizamus te, omnis immundus spiritus, omnis satanica potestas, omnis incursio infernalis adversarii, omnis legio, omnis congregatio et secta diabolica. Ergo, omnis legio diabolica, adiuramus te...cessa decipere humanas creaturas, eisque ŠternŠ perditionýs venenum propinare...Vade, satana, inventor et magister omnis fallaciŠ, hostis humanŠ salutis...Humiliare sub potenti manu Dei; contremisce et effuge, invocato a nobis sancto et terribili nomine...quem inferi tremunt...Ab insidiis diaboli, libera nos, Domine. Ut Ecclesiam tuam secura tibi facias libertate servire, te rogamus, audi nos.
February 25th 2018, 06:34 AM
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yeoldetoast
Peasant Australia steam
discord.gg/Ukugfbh 
New DMOD challenge: Dink goes to a different kind of dungeon.
February 25th 2018, 10:35 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
Hmmm. This idea seems a bit overdone already though, don't you think? Nearly everyone thinks their dungeon is different, don't they? Please explain.

February 25th 2018, 10:56 PM
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Evals backwards is "slave".
February 25th 2018, 11:50 PM
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LeprochaUn
Peasant Male Japan xbox steam bloop
Responsible for making things not look like ass 
it's actually slavE
February 26th 2018, 07:52 AM
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Toof
Peasant Male
I disagree. 
Good observation, and now, I just realized that my name is 'foot' read backwards. Uh, oh
February 27th 2018, 07:28 AM
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yeoldetoast
Peasant Australia steam
discord.gg/Ukugfbh 
It's actually fooT
February 28th 2018, 02:45 AM
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kerrek
Peasant Male United States
oao 
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
February 28th 2018, 08:57 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
?
March 18th 2018, 02:35 AM
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evals
Peasant
 
can any one think of story
July 27th, 05:37 AM
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Cathy
Ghost
 
Nice Idea. I love to dom dink
August 11th, 06:34 AM
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Latha
Ghost
 
Nice idea a Dink in Femdom village
August 11th, 06:37 AM
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Latha
Ghost
 
Nice Idea. Like dink be licking and cleaning toilet in Femdom village.

where there is fully girls and dink will need obey the order of girls to get out of it.

getting out will have 10 stages and he need to fullfull all dirty wishes of girls...

Who can make it . I can make a story
August 11th, 07:24 AM
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bluedy
Peasant Male Romania steam bloop
I like Frutti Fresh 
hahahaha
August 12th, 07:35 AM
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toof
Peasant Male
I disagree. 
@Latha
Who can make it

Anyone with enough patience. Start working.

EDIT:
I can make a story
The reason why collaborative dmods never happened in here (or, at least, almost never happened) is because having a story in your mind, and presenting it the way you wanted is the most difficult part of making a dmod. We're not up against some weird stuff, believe me. But, if you truly wanna do it, the best results come when you do it yourself

Any scripting problem is resolved quickly on the forum, and there are some talented people that are still active here, so don't worry about that part.
August 13th, 09:08 AM
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Bluedy
Peasant Male Romania steam bloop
I like Frutti Fresh 
There's nothing else I'd rather do than create scripts and sprites for a dmod where Dink cleans toilets with his tongue. Unfortunately, I have other things I have to do. So Evals and Latha will have to start work alone.
August 14th, 10:20 PM
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Skurn
Peasant Male Equatorial Guinea xbox steam duck bloop
can't flim flam the glim glam 
sex
August 15th, 01:56 AM
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Latha
Ghost
 
how how to script a girl spitting on face? how will you get the spit appear on dink face?
August 15th, 09:03 AM
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Bluedy
Peasant Male Romania steam bloop
I like Frutti Fresh 
void main(void)
spit();
{
if spit_hit_face=1;
display ("spit.png")

else

say ("You have failed spitting on the face, try again?");
}

Hope it helps.
August 15th, 11:01 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
To get started writing in DinkC you can read this 3.1 version of the DinkC reference, at https://www.dinknetwork.com/file/dinkc_reference/ or this (4.0 I think) version of the DinkC reference in Windows Help File format at https://www.dinknetwork.com/file/dinkc_reference_windows_help_file/ . You can also learn a lot by studying the DinkC code of other dmods.

Another way for you to start would be to use this excellent multi-part video tutorial at http://www.dinknetwork.com/forum.cgi?MID=115633&Posts=34 .

Meanwhile, I have taken the below sample psuedo-code and made it a bit more DinkC compliant. Let's say that all the following is in a file named "spittle.c" .

void main(void)
{
	// To my knowledge, there is no DinkC spit() function, though
	// perhaps this was meant to refer to an internal spit()
	// function within this module, which I will call spittle.c .
	// Also, I don't think you can count on code being executed
	// in the main() procedure unless it is between the curly
	// braces, not just in front of the first curly brace after
	// the [void main(void)] declaration.
	// 
	// I have removed the [spit();] code above.

	// Presumably this integer was declared in main.c as a global
	// variable, like: [make_global_int("&spit_hit_face", 0);]
	// and later set to 1 somewhere in another DinkC script when
	// it is time to show the spittle is in it's proper place.
	if (&spit_hit_face == 1)
	{
		// To my knowledge, there is no DinkC display() function.
		// To put an image on screen requires a process much like
		// the following:
		// a) You find and/or create the image, perhaps in this
		//    case of just some spittle.
		// b) You convert the image type to .bmp, which works
		//    with more versions of the dink engine than .png
		//    files including the most popular and stable
		//    freedink 1.08+ versions.
		// c) You create entries for this image in dink.ini for
		//    your dmod, assigning it a sequence and frame number.
		//    In this case, we will pretend that this sequence and
		//    frame are 518 and 1 respectively. 
		// d) Decide where on screen you want the image to appear.
		//    In this case, it would be based on Dink's location
		//    on the screen. Dink, is always runtime sprite #1.
		//    In this case we assume that the spit should be
		//    offset from Dink's location so that it ends up
		//    on his face instead of at his feet.

		// display ("spit.png")
		int &dinkx = 0;
		int &dinky = 0;
		int &spit = 0;
		&dinkx = sp_x(1, -1);
		&dinky = sp_y(1, -1);
		&dinky -= 80;
		&spit = create_sprite(&dinkx, &dinky, 11, 518, 1);
	}
	else
	{
		// The say() function requires that you state which sprite
		// on screen says the words. In this case, we will have
		// sprite #1 (Dink) say it. There are other variants on
		// the say() function such as say_xy(), say_stop() and 
		// say_stop_xy() that behave a little differently and take
		// other parameters.
		say("You have failed spitting on the face, try again?", 1);
	}
}
August 15th, 02:21 PM
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toof
Peasant Male
I disagree. 
Additionally, you can check fireball code (or any magic item) for details on how they work. As for spitted Dink, you'll have to make your own graphics, or use that water sprinkle sprite (rain magic) and calculate to put it on Dink's face. But that will get complicated really soon, and I don't know if DinkC can handle that.
August 15th, 11:50 PM
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Bluedy
Peasant Male Romania steam bloop
I like Frutti Fresh 
hahahaha x2