The Dink Network

The Green Voice in my Head - Part II development

March 13th 2011, 06:33 PM
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Raven
Peasant Male Sweden
 
Some screen shots from the The Green Voice in my Head - Part II - The Siege
one

two

three

four

five

six

I decided I will finish it, whatever it takes.

//Raven
March 13th 2011, 06:50 PM
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merder
Peasant Male Netherlands xbox steam
The Voice in the back of your head! 
well hope you make true to that promise because i so wanna test SBV hellfire out
March 13th 2011, 10:54 PM
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zeddexx
Peasant Male New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
YYYYYEEEEEEEEESSSSSSSSSSSSSSS!! FINALY!! AH HA!! Dude you totally rock!!
March 14th 2011, 02:07 AM
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MsDink
Peasant Female New Zealand
Tag - Umm.. tag, you're it? 
AWESOME raven Glad to see you bow to the pressure Will wait with gleeful anticipation for this one
March 14th 2011, 04:03 AM
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kenji720rs
Peasant Male Australia
👾~ #беспл 
Well it's about dang Time! Looking forward to it.
March 14th 2011, 07:44 AM
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Skull
Peasant Male Finland bloop
"I'd like to be a tree..." 


It's great to see such a dedicated Dinker, that after all these years, he still decides to come back and finish his D-Mod.

EDIT: Oh, and look at that. The second screenshot has my cousins in it.
March 14th 2011, 09:07 AM
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JugglingDink
Peasant Male United Kingdom steam
wagwarn 
Cool, I really enjoyed part 1! Although... I never actually completed it, kept getting stuck . I may look up a walkthrough and go back to it though, if the sequel really is coming
March 14th 2011, 03:29 PM
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Raven
Peasant Male Sweden
 
Yes, the hellfire is already made with the power equal to smashed barrels, but the barrel counter will be restarted in the next part, of course.
March 14th 2011, 03:30 PM
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Raven
Peasant Male Sweden
 
Reminds me I should upload updated version of the first part
March 14th 2011, 03:31 PM
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Raven
Peasant Male Sweden
 
Bow for pressure, well, I have promised this before so now it should be done
March 14th 2011, 03:37 PM
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Raven
Peasant Male Sweden
 
Well, Dink is simple an unforgettable hero.

I like the house-buying thing you did for Historical hero, I think I will copy that to the second part.
March 14th 2011, 04:05 PM
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Skull
Peasant Male Finland bloop
"I'd like to be a tree..." 
I like the house-buying thing you did for Historical hero, I think I will copy that to the second part.

Cool that you liked it.

On a side note, I know this is your thread, but you should probably use the "modify" button instead of replying many times. It can cause some trouble, especially with people who don't use nested views.
April 9th 2011, 07:48 AM
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Yay <3
April 9th 2011, 10:29 AM
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Marpro
Peasant Male bloop
 
Made any progress, Raven? Loved the first part, but I have to admit that I never was able to finish it..
April 9th 2011, 11:32 AM
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Leprochaun
Peasant Male Japan xbox steam bloop
Responsible for making things not look like ass 
The windmill is pretty cool.
April 9th 2011, 02:09 PM
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Absolution
Peasant
The Dark Lord of the DN. 
Woah, you're using MY windmill?! Thanks, dude! Wasn't expecting that!
April 9th 2011, 02:24 PM
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Leprochaun
Peasant Male Japan xbox steam bloop
Responsible for making things not look like ass 
You could take the windmills shape and turn it into a lighthouse if you wanted to. That might be cool, it could open up some new possibilities.
April 10th 2011, 09:06 AM
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Raven
Peasant Male Sweden
 
Well, I have made a new stackable system that don't use global variables so Dink can have a lot of ingredients for potions, which is needed for the potion making that will be important in this part, I made some puzzles, mapped ~ 250. I took the windmill and a lot of other graphics. The plan is to bring in all new graphics that has been made from dink development file section in this part.

I know the first part is too hard. I made an update of the first part but I am note sure it is bug free, so I will test it some more before I upload it.
April 10th 2011, 10:25 AM
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Marpro
Peasant Male bloop
 
The plan is to bring in all new graphics that has been made from dink development file section in this part.

Uhm, did you say all new graphics?
April 10th 2011, 10:27 AM
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Kyle
Peasant Male Belgium
 
That's what I'm doing too, it's very possible, though you need to plan it out I think the more people use the dev files the more people will be inclined to create them, which is a win-win situation
April 10th 2011, 10:44 AM
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JugglingDink
Peasant Male United Kingdom steam
wagwarn 
All new graphics = Insanely huge file-size = Modem explodes = No internet = Less people playing Dink

Nah but seriously, if the file size doesn't become 50Gig-ish then that would be awesome. New graphics always give a DMOD more of an atmosphere, in my opinion. Stops it feeling like "Just another DMOD".
April 10th 2011, 10:58 AM
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scratcher
Bard Male Finland bloop
cigarette bonca 
Does that include the dark beach graphics?
April 10th 2011, 12:44 PM
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Raven
Peasant Male Sweden
 
Well, I will not use each and every thing in all dev-files, but take some from each that fits the game and looks good:

The graphics folder is 140MB now.
April 10th 2011, 12:56 PM
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Raven
Peasant Male Sweden
 
Yes, I read your post about this idea before so I copied it

Actually a good idea would be to make a new graphics base folder, as the one with the original game, but rearranged to include the old and the best of the newly developed graphics. Re-write the dinkini and make sure no space is wasted. Some sequences in the dink base graphics only includes a few sprites and could be moved togheter with other sequences to save space, etc. Then add a new option in DFArc for running the DMOD with the new base graphics folder, for new DMODs that can use this folder as the base graph folder instead.
April 10th 2011, 12:57 PM
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Raven
Peasant Male Sweden
 
Yes, but it is 140MB, and I think I have to most I need. I have not taken everyting in all dev files, but some from each that I like.
April 10th 2011, 12:58 PM
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Raven
Peasant Male Sweden
 
No , but I took the windmill
June 6th 2011, 02:03 AM
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Predator
Ghost
 
When are you going to finish it?
June 6th 2011, 05:00 AM
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iplaydink
Peasant Male Sweden steam
Hmm.. 
Seriously, predator! Leave the developers alone, they can't work if you keep interrupting them!
September 18th 2011, 02:12 PM
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raven
Peasant Male Sweden
 
I just uploaded an updated version of the
Reply to The Green Voice in my Head - Part I - Hangover and Agony.

version 4.0.

Changes between version 3.0 and 4.0

Total rewrite of all scripts using notepad++ with dinkC mode. This should have removed some bugs.

Changes to the game play:

The main idea of the rewrite was to assure that player can not get stuck in the game without realizing this. Now, failures either leads to Dink dying or that the player has to solve more sub-quests to get further in the story. There are no dead-ends (without dying).

The extra graphics in frame 50-70 (in lands/garden ) are moved to lands/grass, (~ frame 6-25)
because only up to 50 frames are allowed in a sequence. For some reason the dmod worked anyway
before in some versions of Dink, but not in all. The hard boxes of some sprites where also adjusted.
September 18th 2011, 03:38 PM
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Marpro
Peasant Male bloop
 
Cool. I've always loved this game but I got stuck very often... have to replay it now to see the difference.
September 18th 2011, 03:44 PM
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Skull
Peasant Male Finland bloop
"I'd like to be a tree..." 
Great!
September 18th 2011, 10:55 PM
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duckhater
Peasant Male India
From The Depths Of Tartarus Itself 
Tgvh is Hangover and Agony.what's the sequel gonna be about?
September 19th 2011, 10:49 AM
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Marpro
Peasant Male bloop
 
TGVH: crack 'n weed
September 19th 2011, 11:00 AM
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raven
Peasant Male Sweden
 
Yes, I get worse and worse.
September 19th 2011, 11:01 AM
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raven
Peasant Male Sweden
 
The Green Voice in my Head - Part II - The Siege

"In the end of previous part, Dink and Desert Rat traveled back to Stonebrook, just to discover that an Dark Lands army has attacked his old kingdom and laid a
siege on GoodHearts Castle. Without any hope at making it into the castle, and to get hold on the prince of Niv, Desert Rat argues that they should immediately travell back to unoccupied land. Dink agrees to follow only if they also take the injured back with them.

While Desert Rat revive the injured and prepare for a mass-warp out of Stonebrook, Dink has to fight off the invaders."
September 19th 2011, 11:19 AM
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duckhater
Peasant Male India
From The Depths Of Tartarus Itself 
Cool!
September 19th 2011, 02:16 PM
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Iplaydink
Peasant Male Sweden steam
Hmm.. 
These are some good news, I definatly will have to try the updated game, I haven't played it earlier..
September 19th 2011, 10:42 PM
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Striker
Noble United States steam
Daniel, there are clowns. 
Yar... maybe I be given GVIMH another try. Never did get through it the first time. Also, try uploadin' again, that one diddina take. The file size, she be zero.
September 20th 2011, 01:55 AM
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MsDink
Peasant Female New Zealand
Tag - Umm.. tag, you're it? 
I just uploaded an updated version of the
Reply to The Green Voice in my Head - Part I - Hangover and Agony.


Where?? looks all over WHERE!
September 20th 2011, 02:05 AM
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raven
Peasant Male Sweden
 
I made another upload try now, let see if it works this time.
September 20th 2011, 02:06 AM
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raven
Peasant Male Sweden
 
Or I can email it, what is the email to the staff members?
September 20th 2011, 02:08 AM
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MsDink
Peasant Female New Zealand
Tag - Umm.. tag, you're it? 
url ??
September 20th 2011, 02:12 AM
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raven
Peasant Male Sweden
 
Sen me an email, and I email it back:
ravenravenous2003@yahoo.se
September 20th 2011, 02:21 AM
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MsDink
Peasant Female New Zealand
Tag - Umm.. tag, you're it? 
You can uplopad it here too Raven click the contribute and then new version
Oh and got it thanks YAY
September 20th 2011, 03:21 AM
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ExDeathEvn
Peasant Male New Zealand xbox steam
Don't look at me, I'm a ghost 
More alcohol induced voice mystery? YAY!
September 20th 2011, 03:26 AM
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raven
Peasant Male Sweden
 
Yes,
September 20th 2011, 03:33 AM
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duckhater
Peasant Male India
From The Depths Of Tartarus Itself 
Are you almost finished? If not can you add camio appearances of ''some'' dinkers? *winks*
September 20th 2011, 04:21 AM
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Skull
Peasant Male Finland bloop
"I'd like to be a tree..." 
The hangover and agony in this D-Mod is too much for this site to handle, apparently.
September 20th 2011, 07:06 AM
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ThePunisher
Peasant Male
(Tag Line) How long is this line. 
When will it be finish

2011 2012 or 2013?
September 20th 2011, 07:14 AM
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metatarasal
Bard Male Netherlands
I object 
Yar... maybe I be given GVIMH another try. Never did get through it the first time.

Same for me. I'll definitely give it another go with a new version.
September 20th 2011, 07:42 AM
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Marpro
Peasant Male bloop
 
^
True, true. Only made it to the desert.
September 20th 2011, 04:40 PM
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raven
Peasant Male Sweden
 
Maybe, if they behave
September 21st 2011, 05:56 AM
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Marpro
Peasant Male bloop
 
Isn't this funny? I'm continuously returning to refresh the "Files" tab, waiting for the update to be approved so I can download it and play it. Getting this good old Dink-Smallwood-coziness-feeling.
September 21st 2011, 09:07 AM
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raven
Peasant Male Sweden
 
Well, I think it should be up soon.
October 3rd 2011, 03:27 AM
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Raven
Peasant Male Sweden
 
Update for the second part.
Since finishing my research studies, I have had some free time to work on The Green Voice - part II.
I have made much progress the last weeks. But I am a bit that I have introduced to many threads in the story that must be closed in the end.

Current status:

* 317 Screens used
* 788 scripts
~ 40 puzzles / missions.

Just like in the first part, I tried to make the puzzles independent of each other.
October 3rd 2011, 03:34 AM
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! !
That's... that's AWESOME. 788 scripts ... I don't think even the original game has that many!
October 3rd 2011, 05:27 AM
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Marpro
Peasant Male bloop
 
Really cool, Raven.
October 3rd 2011, 02:49 PM
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Quiztis
Peasant Male Sweden steam bloop
Life? What's that? Can I download it?! 
I'm eagerly waiting.
October 3rd 2011, 05:50 PM
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zeddexx
Peasant Male New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
i just played through part 1 AGAIN.

Seriously Raven, do you actually WORK at a game design company?

Like... bungie?... BLIZZARD!!???

TGV was my favourite dmod ever! I cant wait for no. 2!!
October 4th 2011, 02:44 AM
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raven
Peasant Male Sweden
 
I wish I did.
But I am currently unemployed. I Will go on another job interview today.
October 4th 2011, 08:29 AM
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Marpro
Peasant Male bloop
 
Wish ya best of luck.
October 4th 2011, 12:52 PM
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Raven
Peasant Male Sweden
 
Thank you
October 9th 2011, 12:53 AM
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How'd it go?
October 9th 2011, 04:04 AM
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Raven
Peasant Male Sweden
 
I will have another interview tomorrow, this time wit the real company.
October 9th 2011, 08:01 AM
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Marpro
Peasant Male bloop
 
Not just imagination, like last time eh?
September 9th 2014, 02:14 PM
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qqwweerr
Ghost
 
Maybe he did clear the job interview
Left without saying goodbye :'(
August 21st 2018, 12:32 AM
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PLEEEEEEEEEEEEEEASE RAVEN!!
August 21st 2018, 10:54 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
Yes, please!
August 30th 2018, 05:15 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@Raven
Yours was a unique story line with lots of interesting story elements. Ideas like forcing the player to buy the story intro, smashing ming vases (and let's not forget the SBV!) were a lot of fun! Your creativity should not be limited to Part I when Part II was already in development!

September 25th 2018, 10:36 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@Raven:
>...
> I decided I will finish it, whatever it takes.

Well, what would it take to get you to finish it? Is there anything we can do to get you back on track or at least get you to clean things up in it a bit and release it as unfinished? Maybe someone else will finish it if you won't.
October 6th 2018, 05:56 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
Where oh where are you Raven? We need part 2!