Quest For Revenge -- Romp -- Dev Thread!
Dink lives in his apartment with mom. Suddently
after dinner, dink's neighboor dies from a pillbug attack.
Dink must go to the land of Firtins and take revenge for his neighboor.
~Mkbul
Featuring:
~ New Emake Scirpt
~ Romp size d-mod
~ A lot of misc scripts
~ New tiles\graphics
Stay tuned!
after dinner, dink's neighboor dies from a pillbug attack.
Dink must go to the land of Firtins and take revenge for his neighboor.
~Mkbul
Featuring:
~ New Emake Scirpt
~ Romp size d-mod
~ A lot of misc scripts
~ New tiles\graphics
Stay tuned!
Bumping to see if you have positive thoughts about this dmod or think that it must be killed.
Maybe you should spend more time actually creating your dmods than on all those threads about them?
XD dude its a DMOD as an obsessed dinker, i love any dmod i can get my hands on!
within reason of course, skorns mod just made me cry...
within reason of course, skorns mod just made me cry...
Seems straightforward. Given, I've played a few romps and they usually are. I'd give it a shot. I always like seeing new graphics.
Continuing growing...up to 20 squares made, most of them have point and music...and scirpts!
And you owe me one because i will study late tonight
And you owe me one because i will study late tonight
ive done more than 50 screens! <pokes out toungue>
But size definitely does add a little something.
its not the size its how you use it-
wrong! <looks in pants>
wrong! <looks in pants>
I'd rather see The Papyrus Adventures first, but I guess there's no stopping progress.
Before... what - oh noes... before u look in Zeds pants!! *averts eyes* and suggest you two get a room
43 squares. Of course size does not count much guys, i just wanna show you that it is going good...At least 80 scripts.
Please try to feedpack me!
Please try to feedpack me!
Feedpack. xD
Anyway, sounds good so far. Keep goin'!
Edit: One advice I can give you is to focus on your scripting and mapping before you get too enthusiastic and want to create new tiles and graphics. Learn the basics first. I've a feeling you might overwhelm yourself otherwise. Anyway, good luck with your modding.
Anyway, sounds good so far. Keep goin'!
Edit: One advice I can give you is to focus on your scripting and mapping before you get too enthusiastic and want to create new tiles and graphics. Learn the basics first. I've a feeling you might overwhelm yourself otherwise. Anyway, good luck with your modding.
yeah i'd listen to him, i mean look how legend of the ancients turned out... <shivers>
void main( void ) { int &fenceguy; &fenceguy = create_sprite(128, 131, 0, 343, 9); } void talk( void ) { freeze(1); if (&fence_removal == 1) { choice: choice_start() set_y 240 set_title_color 4 title_start() Except from trying to hide, i have a slime at the basement... title_end() "I need to remove a fence" "Why are you here?" "Leave" choice_end() if (&result = 1) { say_stop("`4You're not the only one with a problem...", &fenceguy); say_stop("`4I also have a slime at the basement", &fenceguy); say_stop("`4I'll tell you what, kill the slime, and then, i will open your fence", &fenceguy); say_stop("I can handle that...", 1); say_stop("`4Thank you, now go!", &fenceguy); unfreeze(1); } if (&result = 2) { say_stop("`4Because i'm trying to hide from the pillbugs", &fenceguy); goto choice; } if (&result = 3) { unfreeze(1); } } if (&fence_removal == 0) { choice_start() set_y 240 set_title_color 4 title_start() God, what do you want? title_end() "I need to go to the land of Firtis" "Leave" choice_end() if (&result == 1) { say_stop("`4Entrance is east of here", &fenceguy); goto choice; } if (&result == 2) { unfreeze(1); } } if (&fence_removal == 3) { choice_start() set_y 240 set_title_color 4 title_start() Goddang it, what d'ya want again? title_end() "Leave" choice_end() if (&result == 1) { unfreeze(1); } } if (&fence_removal == 2) { choice_start() set_y 240 set_title_color 4 title_start() Yes? title_end() "I killed the slime" "Leave" choice_end() if (&result == 1) { say_stop("I killed the slime", 1); say_stop("`4Very good, the fence is now removed", &fenceguy); say_stop("What? Really?", 1); say_stop("`4Yeah, magic my friend!", &fenceguy); } if (&result == 2) { unfreeze(1); } } }
For some reason, &fence_removal variable's choices keep changing on random...what's wrong?
I haven't looked through the entire code yet, but you could try to shorten the variable name. Sometimes the code doesn't do what it's supposed to because the variable name is too long.
Ok, the goto was the problem!
Now i have another one...
The ****** dissapears, but the hardness still stays acitve! Any help?
Now i have another one...
void main(void) { if (&fremoval == 4) { sp_nodraw(¤t_sprite, 1); sp_nohit(¤t_sprite, 1); sp_hard(¤t_sprite, 0); draw_hard_map(); } }
The ****** dissapears, but the hardness still stays acitve! Any help?
sp_hard(¤t_sprite, 0); <<< that makes the sprite hard.
If you want to disable the hardness change it to:
sp_hard(¤t_sprite, 1);
If you want to disable the hardness change it to:
sp_hard(¤t_sprite, 1);
Dmod has now 110 squares, which (i think) means it is a quest! (please someone confirm this)
Also im close to end this dmod, so stay tuned!
Also im close to end this dmod, so stay tuned!
Romp: Lasts an hour or less.
Quest: Lasts over an hour.
Epic: As long as the original game or even longer (I'd say something like 5-infinity hours).
Quest: Lasts over an hour.
Epic: As long as the original game or even longer (I'd say something like 5-infinity hours).
That depends on the IQ of the player and the nationality (knows good-doesnt know good english)
i imagine a less than a hour gameplay as it's very easy to find out
i imagine a less than a hour gameplay as it's very easy to find out
And how many scripts? That's often better to count the size with than screens...
140 scripts, up to 120 squares.
Most of the scripts are for house items guys don't hyper.
At least 2 sidequests confirmed.
Most of the scripts are for house items guys don't hyper.
At least 2 sidequests confirmed.
Do all these scripts have code in them?
Yes...but i really need some feedback guys, i'm on an idea-free season