The Dink Network

Quest For Revenge -- Romp -- Dev Thread!

April 4th 2010, 10:32 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
Dink lives in his apartment with mom. Suddently
after dinner, dink's neighboor dies from a pillbug attack.

Dink must go to the land of Firtins and take revenge for his neighboor.

~Mkbul

Featuring:

~ New Emake Scirpt
~ Romp size d-mod
~ A lot of misc scripts
~ New tiles\graphics

Stay tuned!
April 4th 2010, 04:22 PM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
Bumping to see if you have positive thoughts about this dmod or think that it must be killed.
April 4th 2010, 04:40 PM
custom_iplaydink.gif
iplaydink
Peasant He/Him Sweden
Hmm.. 
Maybe you should spend more time actually creating your dmods than on all those threads about them?
April 4th 2010, 07:05 PM
knightgl.gif
zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
XD dude its a DMOD as an obsessed dinker, i love any dmod i can get my hands on!
within reason of course, skorns mod just made me cry...
April 4th 2010, 07:57 PM
slayer.gif
chaoticnight
Peasant She/Her United States
Dinking around since 2009..... 
Seems straightforward. Given, I've played a few romps and they usually are. I'd give it a shot. I always like seeing new graphics.
April 8th 2010, 02:11 PM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
Continuing growing...up to 20 squares made, most of them have point and music...and scirpts!

And you owe me one because i will study late tonight
April 8th 2010, 03:21 PM
knightgl.gif
zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
ive done more than 50 screens! <pokes out toungue>
April 8th 2010, 05:36 PM
spike.gif
It's not the size, it's how you use it.
April 8th 2010, 06:38 PM
custom_msdink.png
MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
April 8th 2010, 08:51 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
But size definitely does add a little something.
April 8th 2010, 08:54 PM
custom_msdink.png
MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
DinkDude I am shocked at you!!
April 8th 2010, 08:57 PM
knightgl.gif
zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
its not the size its how you use it-
wrong! <looks in pants>
April 9th 2010, 02:03 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
I'd rather see The Papyrus Adventures first, but I guess there's no stopping progress.
April 9th 2010, 02:06 AM
custom_msdink.png
MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
Before... what - oh noes... before u look in Zeds pants!! *averts eyes* and suggest you two get a room
April 9th 2010, 03:01 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
43 squares. Of course size does not count much guys, i just wanna show you that it is going good...At least 80 scripts.

Please try to feedpack me!
April 9th 2010, 10:39 AM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
Feedpack. xD

Anyway, sounds good so far. Keep goin'!

Edit: One advice I can give you is to focus on your scripting and mapping before you get too enthusiastic and want to create new tiles and graphics. Learn the basics first. I've a feeling you might overwhelm yourself otherwise. Anyway, good luck with your modding.
April 9th 2010, 03:56 PM
knightgl.gif
zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
yeah i'd listen to him, i mean look how legend of the ancients turned out... <shivers>
April 10th 2010, 08:18 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
void main( void )
{
	int &fenceguy;
	&fenceguy = create_sprite(128, 131, 0, 343, 9);
}

void talk( void )
{
	freeze(1);
	if (&fence_removal == 1)
	{
		choice:
		choice_start()

		set_y 240
		set_title_color 4

		title_start()
		Except from trying to hide, i have a slime at the basement...
		title_end()

		"I need to remove a fence"
		"Why are you here?"
		"Leave"

		choice_end()
		if (&result = 1)
		{
			say_stop("`4You're not the only one with a problem...", &fenceguy);
			say_stop("`4I also have a slime at the basement", &fenceguy);
			say_stop("`4I'll tell you what, kill the slime, and then, i will open your fence", &fenceguy);
			say_stop("I can handle that...", 1);
			say_stop("`4Thank you, now go!", &fenceguy);
			unfreeze(1);
		}
		if (&result = 2)
		{
			say_stop("`4Because i'm trying to hide from the pillbugs", &fenceguy);
			goto choice;
		}
		if (&result = 3)
		{
			unfreeze(1);
		}

	}
	if (&fence_removal == 0)
	{
		
		choice_start()

		set_y 240
		set_title_color 4

		title_start()
		God, what do you want?
		title_end()

		"I need to go to the land of Firtis"
		"Leave"

		choice_end()
		if (&result == 1)
		{
			say_stop("`4Entrance is east of here", &fenceguy);
			goto choice;
		}
		if (&result == 2)
		{
			unfreeze(1);
		}

	}
	if (&fence_removal == 3)
	{
		
		choice_start()

		set_y 240
		set_title_color 4

		title_start()
		Goddang it, what d'ya want again?
		title_end()

		"Leave"

		choice_end()
		if (&result == 1)
		{
			unfreeze(1);
		}

	}
	if (&fence_removal == 2)
	{
		
		choice_start()

		set_y 240
		set_title_color 4

		title_start()
		Yes?
		title_end()

		"I killed the slime"
		"Leave"

		choice_end()
		if (&result == 1)
		{
			say_stop("I killed the slime", 1);
			say_stop("`4Very good, the fence is now removed", &fenceguy);
			say_stop("What? Really?", 1);
			say_stop("`4Yeah, magic my friend!", &fenceguy);
		}
		if (&result == 2)
		{
			unfreeze(1);
		}

	}
}


For some reason, &fence_removal variable's choices keep changing on random...what's wrong?
April 10th 2010, 09:20 AM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
I haven't looked through the entire code yet, but you could try to shorten the variable name. Sometimes the code doesn't do what it's supposed to because the variable name is too long.
April 11th 2010, 06:00 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
Ok, the goto was the problem!

Now i have another one...
void main(void)
{
if (&fremoval == 4)
{
sp_nodraw(&current_sprite, 1);
sp_nohit(&current_sprite, 1);
sp_hard(&current_sprite, 0);
draw_hard_map();
}
}


The ****** dissapears, but the hardness still stays acitve! Any help?
April 11th 2010, 06:14 AM
custom_robj.png
Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
sp_hard(&current_sprite, 0); <<< that makes the sprite hard.

If you want to disable the hardness change it to:

sp_hard(&current_sprite, 1);
April 11th 2010, 06:36 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
Lol, hilarious, thanks man!
April 17th 2010, 11:34 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
Dmod has now 110 squares, which (i think) means it is a quest! (please someone confirm this)

Also im close to end this dmod, so stay tuned!
April 17th 2010, 11:36 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Romp: Lasts an hour or less.
Quest: Lasts over an hour.
Epic: As long as the original game or even longer (I'd say something like 5-infinity hours).
April 17th 2010, 01:14 PM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
That depends on the IQ of the player and the nationality (knows good-doesnt know good english)

i imagine a less than a hour gameplay as it's very easy to find out
April 17th 2010, 02:07 PM
custom_iplaydink.gif
iplaydink
Peasant He/Him Sweden
Hmm.. 
And how many scripts? That's often better to count the size with than screens...
April 17th 2010, 02:14 PM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
120 scripts
April 17th 2010, 02:59 PM
custom_iplaydink.gif
iplaydink
Peasant He/Him Sweden
Hmm.. 
That's quite a few
April 19th 2010, 05:27 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
140 scripts, up to 120 squares.

Most of the scripts are for house items guys don't hyper.

At least 2 sidequests confirmed.
April 19th 2010, 05:35 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Do all these scripts have code in them?
April 23rd 2010, 02:46 PM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
Yes...but i really need some feedback guys, i'm on an idea-free season
April 26th 2010, 05:56 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
150 scripts... i try my best guys...but exams start in...less that 3 weeks, so the progress may be slow...