|Released:||July 22nd, 2022|
|File Size:||998.59 KB|
|Release Notes:||Version #1.1|
- Removed hint nonsense about Charlie's Legacy from die.c
- Fixed bug where duplicate item scripts will get stuck in memory
- Bug where if shield effect is used before spell effect runs out (if Magic_cost is set to allow it), the recharge bar would not visibly reset upon use.
- New shield added (buckler)
- New locked recharge timer (buckler takes 15 seconds to charge, kite shield takes 30 seconds, regardless of magic level and regardless of magic level increase/decrease once armed)
- Recharge times, spell effect times, and defense values all easily customisable
- Added charge-bar system & graphics to allow tracking how long Dink's GUARD is up
- Added fix to common engine bug where magic item scripts will get killed off on load sometimes, disarming the magic, but leaving the charge bar.
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