The Dink Network


From the COTPATD project.
May 19th, 2009
Score : 8.6 good
Peasant Male New Zealand xbox steam
Don't look at me, I'm a ghost 

Infinidink is pretty much a "Kill 'em all" D-mod with no real plotline, though that's not the point to the D-mod anyway. It's largely an arcade style game, with a score tallied at the end should you die and the ability to continue gameplay.

Story (or not in this case)

Dink starts out in his house and goes outside to talk to the only thing talk-to-able, a nearby pig. The pig is the key starting point for the game, allowing you to choose easy or challenge mode and picking between a Warrior Class, Jack-of-all-Trades class, or a Mage. Once you've chosen your class, you pick a color the pig offers (Red increases Strength, Blue defence, Green magic, and Orange increases the MP stat which is required to cast spells).
From here, the player advances to the dungeon area, where most of the gameplay is centered on killing everything "Except the ducks" as the pig adds. Monsters will teleport in randomly across the screen until you kill a certain amount of them for the screen to unlock.

Graphics and Music
There's no new graphics to the screens you fight on, but the screen border and stat bar have changed to a nice blue color, with the adition of the MP stat that recharges over time, allowing you to cast spells. The new spells have also got some new graphics.
As for the music, it randomly selects one of many new and different tracks to battle to, making for a nice change of background compared to a constant music track repeating over and over again throughout the entire dungeon.

-Monsters in easy mode teleport in slowly, allowing time to kill what you want to slay first before moving to the next monster.
-At certain points, you can find an old man blocking the way into a room full of pillbugs. The only need for gold in this game is to pay the man to move, allowing you to kill the pillbugs and receive a chest containing equipment, a stat boost, or both.
-As you progress through each screen, the monsters that spawn get a little more difficult each time, meaning less worrying about the odd slime taking a whack at you as you try to kill a goblin.
-Good music changes as you progress through the battle area
-A nicely improved new status bar
-Some new spells such as a healing spell, a temporary defence boosting magic, and confusing the enemy, as well as an upgraded tri-shot version of Fireball.
-The color-choice doesn't tell you of the bonus selecting it gives you
-If you manage to survive all the way to the Invisible Slayers, the teleport animation occurs to show where a monster will teleport but little to no more monsters appear (meaning it's not as infinite as you'd expect).

Final Notes

This D-mod doesn't require constant thought as to what to do next, with the saying "Shoot first ask questions later" coming to mind, only replace later with never.
Recomended for players whose minds are stressed after all the puzzles in quest or epic D-mods, so they can take a break and do some mindless killing.
March 23rd, 2013
Score : 9.0 exceptional
Peasant Male Japan xbox steam bloop
Responsible for making things not look like ass 
This game is a whole lotta fun.

It's basically an endless dungeon with progressively stronger enemies. There's a difficulty option for easy or hard, but that seems rather pointless to me. It's going to get extremely challenging no matter what you pick.

There's also this nifty little pig that lets you choose one of three paths: Weapons Specialist(WS), Jack of All Trades(JoaT), and Master of Magic(MoM).
The pig then asks for you favorite color out of these four: Red, Orange, Green, and Blue.

The color will give a bonus to a certain stat. However only the JoaT's can choose out of every color. MoM can do red, blue, and green. WS can only do red and blue.

Red: Strength
Orange: Health
Blue: Defense
Green: Magic

There are tons or new spells in this mod.

Two healing spells
One shield spell
One spell confuses the enemy
One speed boost spell
One spell shoots a lightning bolt down
And there's one three-way fireball spell.

There's also a flaming fist.

No matter what path you choose, there's places in the dungeon where you can get more advanced weapons. They're very useful.

There's a new status bar. It looks pretty nice, however I found trying to read the stats very challenging.

It's a bad idea to kill ducks in this game. Every time you behead one, they get bigger and stronger. They don't chase you down, but the touch damage can get strong enough to one hit kill you. That was a pretty cool extra.

There are some nice midi files and excellent waves used. The map was fairly nice too.

This is a great game to cure boredom.