The Dink Network

Cast Awakening Part 5: Revolution

From the COTPATD project.
August 9th, 2015
v1.00
Score : 8.6 good
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DackFIght
Peasant He/Him United States
Making Topics off-track faster then you can say it 
Story: Well there is none, it would of been somewhat nice to have some kind of story to show why Dink was forced into this ever changing world this time. Though by the time you play game 50 you might forget whether there was a story or not anyway.
Graphics: They all were good & managed to fit the scene more or less. There were some different sprites from a variety of graphic packs like the banana weapon & the club to name a few.
Music: There is a variety of music & it always seemed to be randomized, but there is nothing bad or good about it.
Length: It can take you a few minutes to die & stop playing or it can take you weeks. Since it's a rouge-like game it will always be different & thus you can never have the same experience twice, unless you cheat or play the game nonstop.
Bugs: There were a few problems that ruined the experience that can hopefully be solved sooner or later. One thing I encountered a lot was the slow transition time between screens, though with how heavily coded it is, it will have to take a while to read, but is a nuisance none the less. Also some items being out of reach was another slight problem I hated.
Notes: It is a great game & quite a good use of the Dink engine, but hopefully Redink can manage to put more updates in that add more items or fix any bugs. Bosses would also have been a good thing to add in as well, but those might be substituted by the barrel screens at the end of a set. Also if the achievements could have some value like giving unlockables it would be greatly appreciated so people would really want to try for them as much.

Fit For: Anyone who enjoys Redink's work, are rouge-like fans, want to waste their day, want to see what can be done with the Dink Engine, or anyone who doesn't care about stories should play this hefty game.