The Dink Network

Broken Windows

August 25th, 2011
v1.00
Score : 9.6 exceptional
custom_skull.gif
Skull
Peasant Male Finland bloop
"I'd like to be a tree..." 
Dink Smallwood has been around for over a decade. People always used to prove what you can do and accomplish with DinkC. However, recently it hasn't been such an easy task due to the amount of files The Dink Community has already been given. However, Sparrowhawk has managed to do something here, that has given an entirely new view of what you can accomplish with Dink's simple scripting language. This is one of the biggest breakthroughs in Dink's history, and when released, it had the miracle of changing one's point of view about DinkC, to a complete opposite, in just one day.

Story:
Dink starts out casually. He acts as in any D-Mod, until something goes wrong and he ends up in Windows. While fighting obstacles, and searching the surroundings, he tries to make his way back to his home world. During his adventure, he goes from Windows loading screen, to the desktop, to different programs and finally in the Dink folder.

This is basically just a fun little ride to demonstrate the breakthrough Sparrowhawk has been able to pull off with this D-Mod. However, I find it very awesome, that he took the time and managed to pull off an interesting and a casual story.

Gameplay:
Well, from the story summary, you've probably already guessed that this is something totally different. It's out of the Dink World! You go around walking on the desktop. You can check different programs like Paint, for example. You can use Paint to draw things, which I still have no idea how Sparrowhawk pulled that off. You go through folders and even fight Mozilla's Firefox, who appears as a boss.

All in the gameplay is great. Taking the D-Mod's style into view, there is not much "normal Dink stuff" you can do, but it isn't supposed to have. The Firefox boss was a bit hard, but then again, it's the only boss in the game to provide at least some challence into it, so I think it's good the way it is.

Although, I think the status bar should have been removed. It seemed kind of out of place in the "Windows world".

Map:
The mapping before you enter Windows was great. But the mapping in the Windows is what really shines through. Okay, so the D-Mod doesn't have really what you would call "mapping", but everything perfectly resembles the real Windows, to the point you almost forget that you're playing it in the D-Mod window.

Graphics:
The new graphics are awesome, and directly taken from Windows XP. There were a lot of new awesome graphics. Everything is just as it is on a real computer and matches it perfectly.

Music:
There wasn't really that much music. At least that I can recall. The sounds throughout the game basically consisted of the real Windows sounds. Normally, I'd say the absence of music is bad, but in some cases it's actually good. I think considering the surroundings the game takes place in, this is just how it should be.

Good:
I'd have to say the game delivers everything it should and is one of the more major DinkC breakthroughs ever.

Bad:
Only thing I can really think of is that the status bar doesn't fit in there. Maybe some of the stuff, such as program icons, folders and stuff like that, should have been left out considering you can't really click on them, which is kind of a tease. Other than that, it's just perfect.

Overall:
A major breakthrough like I've stated a couple of times already. This D-Mod may not serve a great story not lots of exciting boss battles, puzzles and music, but it's more like a Development D-Mod than a real D-Mod anyway. Sparrowhawk just took the time to include a clever storyline with it as well, which is great. I give it 9.6.

Fit for:
If you want to check out the power of DinkC, and have lots of fun for half an hour, check this file out now!