The Dink Network

Green Voice in my Head (The) - Part 1 - Hangover & Agony

HellFire Bonus!
Description
This game takes place many years after Dinks greatest adventures. Dink has degenerated from a noble knight to a silly boozer.

The game begins when Dink wakes up in some strange realm, and he has no idea of how he got there. He know for a fact that he went to Kernsin town the night before. As usually, he got really drunk, so drunk that he also got a loss of memory. He has to find out what he did the night before. How he end up in this country, and he must also find a way home. Unfortunately he did some incredible stupid things when he was on the booze. And this game is mainly about how he "solve" those "problems".
Released:September 20th, 2011
File Size:1.80 MB
Downloads:1352
Release Notes:******************
New in version 4.0
******************

Changes between version 3.0 and 4.0

Total rewrite of all scripts using notepad++ with dinkC mode. This should have removed some bugs.

Changes to the game play:

The main idea of the rewrite was to assure that player can not get stuck in the game without
realizing this. Now, failures either leads to Dink dying or that the player has to solve
more sub-quests to get further in the story. There are no dead-ends

The extra graphics in frame 50-70 (in lands/garden ) are moved to lands/grass, (~ frame 6-25)
because only up to 50 frames are allowed in a sequence. For some reason the dmod worked anyway
before in some versions of Dink, but not in all. The hard boxes of some sprites where also adjusted.

Detailed changes in game play::

1 The warp light to Niv remains open even after Dinks return to Armend.

2 The gold script for the well in Armend is improved. If Dink drops coin in the well he will get them back after getting rid of the well.

3 If Dink kills the intro seller it is possible to buy an intro box at Jarn's house.

4 The bonca hunter in Armend will give Dink a) some extra slayer claws or b) a treasure map if Dink undersell his sword to the hunter.

5 The axe is harder to get rid of in the wrong place. Hitting barrels can be done in any screen order.

6 The bonca-key script uses screen-lock to make sure Dink can not run of screen and miss the key after killing the bonca.

7 If the player blow all three bombs without destroying the three secret rocks, there is a new opportunity to get more bombs by finding and giving a bottle of wine to the towns alchemist. The procedure can be repeated indefinitely, but only one bomb at a time.
Play:Play this D-Mod right now in your web browser! (More Info)
 
October 13th, 2003
v3.0
Score : 9.0 exceptional
old.gif
Kat
Peasant She/Her Canada
We can out-drink most Americans! 
The Green Voice in my Head - Part 1 - Hangover & Agony v1.2 by Raven

Pro’s: Part 1 of a 3-part epic. Lots of familiar monsters, with money to be earned. Plenty of save bots (which I am grateful for). Lots of secrets to be solved. Midi’s. sorry my speakers went out. Dink has a voice in his head(?? I thought we all had one. ), that sometimes argues/agrees/or just gives us a laugh. The scenery looked familiar, but when playing a difficult game, sometimes scenery is good. The dmod took us from town to town to town, and I know I likely forgot to do something. But since I was able to beat that Flux guy, I figure everything was OK. A lot of work and thought went into this dmod, which considering it’s Ravens’ first, it was a great job.

Con’s: In this dmod, everything must be done in the correct order, so saving in different spots is very important. There were a few hardness errors, where I walked right of the screen. The dmod would shut down at different moments. I restarted the dmod several times because of an axe problem. No clues were given, so you had to make up your own mind, whether to pick something up, or not. After abit it got confusing, with the same people saying the same things, until you found/did/said something different, then the game kept on moving. A small question arose, that if Dink was an old boozer as the intro suggested…why did he look the same?

Overall: A very good dmod for the author’s first attempt. A must for those who like a challenging dmod.
TopicPostsPosterLast Post
Purple Bonca 6rossvanderhAugust 26th 2018, 11:46 AM
can not find the axe anymore5dustOctober 3rd 2013, 03:54 AM
How do you get the rotten fish and pig feed?4RossVanDerHJune 16th 2013, 02:05 PM
How to progress17RossVanDerHSeptember 1st 2012, 02:44 PM
great game !!!!11tinkertoyz4uJanuary 15th 2012, 12:04 PM
The hatchet9LabratzSeptember 29th 2011, 10:22 AM
stuck. can't speak to the witch.9LynaJune 22nd 2011, 05:30 PM
Poisoned Flux still kills me outright.1perkyguyJune 10th 2011, 04:40 PM
Purlpe bonca doesnt spawn2perkyguyJune 10th 2011, 01:40 PM
couldn't get 10 gold coins to buy 11 th potion from the witch4cherubApril 13th 2011, 02:37 PM
End of chapter barrels4MairuuDecember 15th 2009, 10:46 AM
beaking 3 barrels in island3dinkfan2November 17th 2009, 01:04 PM
Music5NunzillaFebruary 15th 2009, 05:08 PM
Question about midis1KorydwenJune 25th 2008, 04:42 PM
stuck2dreamwizardNovember 24th 2007, 05:01 PM
where is bonca2dinkfan2October 6th 2007, 11:01 AM
Help- The Green Voice in my Head11HeatOmenSeptember 16th 2007, 11:35 AM
Purple bonca and the 11 potions3KeaneaMay 21st 2007, 11:57 AM
green voice in my head--scorpions and skeletons4lanceFebruary 8th 2007, 01:23 PM
GVIMH; where do the potions go?3dinkateurApril 19th 2006, 03:45 AM
Where is the Live duck?2KraptorFebruary 13th 2006, 03:03 PM
Need Help with Isaac (Niv)15WillieFebruary 5th 2006, 05:51 PM
The pyramid in Old Armend?6IceDominaJanuary 10th 2006, 05:17 PM
Am stuck for clawsword21shandyDecember 8th 2005, 03:03 AM
Can someone help me with the Green Voice mod?2Bob DoleNovember 21st 2005, 04:06 AM